
Twilight2k |
A discussion on Discord got me curious enough to bring it up here...
Page 279 in CRB has this rule under "Counting Damage Dice":
Effects based on a weapon’s number of damage dice include only the weapon’s damage die plus any extra dice from a striking rune. They don’t count extra dice from abilities, critical specialization effects, property runes, weapon traits, or the like.
Would Fatal bump the die size of those "extra dice from abilities" that do not count as "weapon damage dice"?
My current view is no because those aren't really weapon damage dice. They are just extra dice of damage that are the same size as the weapon damage dice. If Fatal does increase their size, why don't they count when counting?
However, that brings up my more general gripe/question. If those are really weapon damage dice, they absolutely should count as such. If those aren't really weapon damage dice, they shouldn't be called weapon damage dice. As is, this is messy, unintuitive, and illogical. Since they don't "count", why weren't they called something else?

Squiggit |

However, that brings up my more general gripe/question. If those are really weapon damage dice, they absolutely should count as such. If those aren't really weapon damage dice, they shouldn't be called weapon damage dice. As is, this is messy, unintuitive, and illogical. Since they don't "count", why weren't they called something else?
I think you're overthinking it a bit. That whole sentence is just there to clarify that 'number of die' abilities are only meant to check the base number of die your attack has and not double dip from deadly or power attack.

Twilight2k |
Twilight2k wrote:I think you're overthinking it a bit. That whole sentence is just there to clarify that 'number of die' abilities are only meant to check the base number of die your attack has and not double dip from deadly or power attack.
However, that brings up my more general gripe/question. If those are really weapon damage dice, they absolutely should count as such. If those aren't really weapon damage dice, they shouldn't be called weapon damage dice. As is, this is messy, unintuitive, and illogical. Since they don't "count", why weren't they called something else?
I might be but I just don't follow the logic. They are explicitly weapon damage dice but they don't count as weapon damage dice... What? Are they weapon damage dice or not? To me at least, it would have been way better to simply allow potential double-dipping to keep the rules clean.

SuperBidi |
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Would Fatal bump the die size of those "extra dice from abilities" that do not count as "weapon damage dice"?
It depends on the nature of the extra dice.
A feat like Power Attack specifically adds an "extra die of weapon damage", so Fatal would affect this one.Now, extra dice from, say, Sneak Attack are definitely not affected by Fatal.