Quest about Clerics and Warpriests specifically.


Pathfinder Second Edition General Discussion

Vigilant Seal

What do we do about weapons that came out after Gods and Magic and the Core Rulebook, like those in treasure vaults, that aren't associated with deities?

For instance: Earthbreaker.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

You either pick up proficiency in another way (like Mauler archetype for the earthbreaker example) or you don't use them.


Or you work with your GM to homebrew a deity that uses one.

If you're in a home game.


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Or you wait for more gods to be published. Or hope some favored weapons get changed whenever they remaster sanctification onto the old gods.

Sovereign Court

You become trained in all martial weapons at 3rd, so from that point on the only bonus from using your deity's weapon is crit specialization. And as Hammerjack pointed out, some kinds of weapon can still get that via different archetypes.


Pathfinder Lost Omens, Rulebook Subscriber

I'd also like to gently point out that picking out a weapon first then choosing a deity based on that is a bit eye-roll-worthy.

"Yeah, yeah law, goodness and all that jazz, give me your sick sword."


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Kyrand wrote:
You become trained in all martial weapons at 3rd, so from that point on the only bonus from using your deity's weapon is crit specialization. And as Hammerjack pointed out, some kinds of weapon can still get that via different archetypes.

Only benefit? That's not accurate.

Your proficiency only goes to Master with favored weapon (thats way out at level 19, though).

Before that, though, there are also some solid feats popular with warpriests that only work with the favored weapon: Restorative Strike, Divine Rebuttal, Replenishment of War (and the Shared Replenishment).


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Pathfinder Lost Omens, Rulebook Subscriber
WatersLethe wrote:

I'd also like to gently point out that picking out a weapon first then choosing a deity based on that is a bit eye-roll-worthy.

"Yeah, yeah law, goodness and all that jazz, give me your sick sword."

To be fair tying a weapon to the deity and class benefits made that happen. If Deities were less stingy about the weapon theyre willing to imbue with their divine goodies it would be better. Like if they had a weapon group instead of a specific weapon, and any simple weapon in that group used by the cleric with deadly simplicity got the die boost while they are wielding it.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
WatersLethe wrote:

I'd also like to gently point out that picking out a weapon first then choosing a deity based on that is a bit eye-roll-worthy.

"Yeah, yeah law, goodness and all that jazz, give me your sick sword."

I mean, sometimes you have an aesthetic in mind for your cleric before you pick out a god, especially if you're a Warpriest, even if the weapon itself isn't per-se optimal, like the Earthbreaker is cool, but an optimizer would tell you its not worth dropping a d12 die to a d10 die, and to just use the maul, which does have an associated deity


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Pathfinder Lost Omens, Rulebook Subscriber

Also maybe a warpriest’s start with a deity was over love of that kind if weapon. The rest came later. It can be storied in.


Pathfinder Lost Omens, Rulebook Subscriber
Bluemagetim wrote:
Also maybe a warpriest’s start with a deity was over love of that kind of weapon. The rest came later. It can be storied in.


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WatersLethe wrote:

I'd also like to gently point out that picking out a weapon first then choosing a deity based on that is a bit eye-roll-worthy.

"Yeah, yeah law, goodness and all that jazz, give me your sick sword."

giggles But how are you supposed to accomplish the purposes of law and good if your favored weapon is a dagger? How will you smite evil effectively?

(this is one reason why syncretism exists!)


Pathfinder Lost Omens, Rulebook Subscriber

Don't get me wrong, I know *why* people do it. It's just dumb. I would much rather house rule that you can just pick a weapon irrespective of deity, rather than shoe horn in a deity as a bunch of baggage that comes with the weapon you want.


WatersLethe wrote:
Don't get me wrong, I know *why* people do it. It's just dumb. I would much rather house rule that you can just pick a weapon irrespective of deity, rather than shoe horn in a deity as a bunch of baggage that comes with the weapon you want.

Yup, I totally agree with that!

Vigilant Seal

Turns out I learned you can use touch spells with your hands full so Maul works perfectly fine. I was worried about hand economy and my actions, incase I needed to one action heal or use some other touch spell while using a 2-handed weapon.


Bluemagetim wrote:
Also maybe a warpriest’s start with a deity was over love of that kind if weapon. The rest came later. It can be storied in.

I can totally see Cayden & a wannabe fencer becoming drinking buddies over their shared love of fancy rapiers, and a few weeks later, Cayden has a new cleric.

Sovereign Court

Meh. It's a game, not a literary prize competition. You're doing this to enjoy yourself, so picking a deity based on weapon is really not that bad.

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