
Graendal |
My players are becoming more and more invested in their Manor. They are getting servants, they actually saved the two Granite Vultures from the Graydirge Bank, and they even convinced the 3 Bone Shard gang members to come work for them at the house. I'm trying to come up with ways for them to be able to interact with the Manor still while they are gone from what I can tell, a large portion of at least book 2 and book 3 (that's as far as I have read). I was thinking maybe some way to shrink it and bring it with them, or some communications stones, or something. They are sort of putting a lot of time into it and I don't want them to just have to like abandon it basically for the rest of the story. Any idea that may fit in with the theme of the story?

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Throwing an idea off the top of my head (my group is just starting Chapter 3 of Graveclaw). One of the unresolved mysteries of Quallaqh Manor is the Scrying Room in the basement. What if it was more than a Scrying Room? If it could also be used as a kind of visceral portal that allowed transport to (and maybe from?) the manor. Perhaps the secrets of this bizarre device could unfold over time. Arghun the Annihilator could possibly have some fragmented memories to guide the PCs in the right direction - and not necessarily as a side quest, but as the party shares their adventures ideas come back to the hand.
In Chapter 1 of Graveclaw, my party befriended the house spirit at Iron Taviah's cottage. The house spirit might come under the employ of your party and also have some insights as the secrets of the Scrying Room are revealed.
If the party tells Berline about the device, this is one of those joyfully grisly mysteries that I can see her wanting to unravel. As the party runs into her in Yled in Chapter 4 of Graveclaw, perhaps she has learned a bit more. Once the party gets to Mechitar in Book 4, perhaps there are opportunities to unlock secrets of this necrotic lore to the point where the party is able to travel back to the manor using this magic.
Alternately - perhaps after dealing with Iron Taviah in Field of Maidens the party finds a way to relocate the manor into a pocket dimension (similar in some ways to how Iron Taviah's basement was located on a shadow plane) - potentially using the viscera in the scrying room as the means to transfer back and forth.

Dragonchess Player |
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Honestly, I think this might be the "best" solution, instead of allowing pocket dimensions or early travel via teleportation circle: Use the rules for Converting Magic Items in Treasure Vault to replace Kerinza's doll house with Quallaqh Manor as the shadow manse.
Basically, the PCs have to only pay 20-25% of the item price (310-387.5 gp) to "remodel" the shadow manse.

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Honestly, I think this might be the "best" solution, instead of allowing pocket dimensions or early travel via teleportation circle: Use the rules for Converting Magic Items in Treasure Vault to replace Kerinza's doll house with Quallaqh Manor as the shadow manse.
Basically, the PCs have to only pay 20-25% of the item price (310-387.5 gp) to "remodel" the shadow manse.
That is a very tidy and elegant solution that fits nicely within the rules. Having said that, I’m really juiced by the thematic and narrative potential of discovering a fixed magical conduit filled with viscera that the PCs must traverse/push through between the Manor and Mechitar or Yled – as well as the potential of unlocking new level-appropriate discoveries over time.
Like the OP, my players are quite invested in the manor, as well as the NPCs in Graydirge, so I’m going to muse this option and the impact it might have on the last half of the AP. Thanks to Graendal for a really great question.

StarlingSweeter |

In the meantime if you wanted the manor to have an impact before PCs can get their hands on that type of magic you could make the Manor into a garden presented in Treasure Vault. Producing any sorts of delicious alchemicals as food products after partnering with Berline. Or perhaps making spell scrolls out of flayed flesh after making friends with the Kuthunites.
A magic mailbox could get them their temporary items which crumble into dust at midnight. The magical conduit could even lead into more magical applications like the teleportation viscera portal mentioned by rokeca!