Interest Check -- Forgotten Realms (PF1)


Recruitment


Just checking to see if anyone will be interested in a Forgotten Realms game. Set using the 1st edition Campaign Setting (Available at Drivethru). The campaign will happen in the history of the Realms. During the time of Magrathea the Mad. About a 1,000 years before the Time of Troubles.


Potentially interested.
Any other details on what you see the game being?
Any specifics/restrictions around character creation?


yeah definitely could be! Need to go back into the grey books and see what's in that timeframe.


Talomyr wrote:

Potentially interested.

Any other details on what you see the game being?
Any specifics/restrictions around character creation?

The timeframe is picked out of the 2nd Edition realms set -- as the 1st edition realms doesn't have a timeline.

I was thinking of setting it in Shadowdale during the time of Magrathea the Mad. Also Bane, Myrkul, and Bhaal existed then.

As for character creation: 25 point buy, Core races only. As for Classes, smokepowder hasn't been invented yet -- so you may choose from Core, APG, and ACG classes. I have Ultimate Combat and Ultimate Magic definitely. How ever this is an interest check, so I'm waiting to see if there are enough interest then I'll create a recruitment thread.


Not sure what your planning but since you're talking dale lands I thought I'd mention 1000 years pre time of troubles is around the time of the fall of myth drannor. I believe there is a tsr box set for that. Could make for an interesting campaign


This one, right?


You had me at 25-point buy.

But, what's the general storyline? That helps me envision a character and their plot hooks, connections and entanglements.


Turns out that there are multiple products, I was thinking of this one: https://forgottenrealms.fandom.com/wiki/The_Fall_of_Myth_Drannor

There's also this which seems rather expensive: https://www.abebooks.co.uk/9780786912353/Forgotten-Realm-Fall-Myth-Drannor- 0786912359/plp

And of course there is the ruins of myth drannor 2e box set.


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Silas Hawkwinter wrote:

Turns out that there are multiple products, I was thinking of this one: https://forgottenrealms.fandom.com/wiki/The_Fall_of_Myth_Drannor

There's also this which seems rather expensive: https://www.abebooks.co.uk/9780786912353/Forgotten-Realm-Fall-Myth-Drannor- 0786912359/plp

And of course there is the ruins of myth drannor 2e box set.

A friend of mine gave me the pdf of the Fall of Myth Drannor, so I was reading it last night.


Gerard Nisroc wrote:

You had me at 25-point buy.

But, what's the general storyline? That helps me envision a character and their plot hooks, connections and entanglements.

Well, if it helps.

The storyline will revolve around the fall of Myth Drannor. As far as I get it, an army of darkness challenges the power of Myth Drannor and helps cause it's fall.


Seems there would be numerous opportunities to be heroic! I'm in...terested.


I'd certainly be interested!


Sounds fun, I am interested!

Grand Lodge

Interesting


Critzible wrote:
Interesting

I'm case you didn't notice it, this had become the...

Doom of Cormanthor (PF1, Recruiting)

...recruitment. Can't have you missing out.

Horizon Hunters

I have a cleric of Corollon Larethian I made for another game that he did not get picked for.

Horizon Hunters

Kemian Brightwhisper
Male elf cleric of Corelon Larethian 1
CG Medium humanoid (elf)
Init 4; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 9 (1d8+1)
Fort 2, Ref 2, Will 4; +2 vs. enchantments, +2 trait bonus vs. fear and death effects
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee longsword +0 (1d8 S/19+)
Ranged shortbow +2 (1d6 P/×3)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—faerie fire[D], protection from evil, ray of sickening[UM] (DC 13)
. . 0 (at will)—guidance (at will), read magic (at will), stabilize (at will)
. . D Domain spell; Domains Sun (Light[APG] subdomain), Magic
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 10, Int 17, Wis 15, Cha 11
Base Atk +0; CMB 0; CMD 12
Feats Combat Casting
Traits reactionary, reincarnated
Skills Acrobatics -4 (-8 to jump), Craft (weapons) +5, Knowledge (arcana) +7, Knowledge (religion) +7, Perception +5, Spellcraft +7 (+9 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Orc
Other Gear studded leather, longsword, shortbow, arrows (20), backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol
--------------------
Special Abilities
--------------------
Blinding Flash (1 rds, 5/day, DC 12) (Su) Creatures within 20' are dazzled. Those with fewer HD than your Cleric level must save or be blinded for 1d4r.
Cleric Channel Positive Energy 1d6 (3/day, DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Light)
Cleric Domain (Magic)
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elven Immunities - Sleep
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hand of the Acolyte (5/day) (Su) As a standard action, melee weapon strikes at foe in 30 ft. Use Wis for att bonus instead of Str.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Kemian Brightwhisper is a young moon elf who has a great devotion to the Father/Mother of the Elven People, Correlon Laranthian. Since elves do not truly die when they meet their earthly end and are reincarnated, Kemain's time to be reborn took place a century ago. He is the reincarnation of one of Correlon's priest who died a 1000 years ago defending a village of green elves from a group of attacking drow who had come to the surface looking for slaves and sacrifices to the Spider Queen. Being a cleric of their hated foe, he would have been a welcome prize for the Spider Queen. Unfortunately, they struck him with enough force to kill him before he could be sacrificed. His goal in life is to remake elven magical items (swords, magical armor) and to aid the elven people when possible.

RPG Superstar 2009 Top 16

Definitely interested.

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