Whats up with Swarming rune?


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Like, yeah it can trigger swarm's aoe weaknesses but... Like at level 9 where item is considered appropriate, you would have striking rune at best meaning as written it deals 4 damage on failure. And it has once per hour limit.

Like... I can see why it would flavor wise be silly to keep throwing multiplying hail of sharp objects every round*, but besides system already having more gonzo things than this that you can do, why does it have time limit with this amount of damage? I would understand timelimit if it dealt weapon's damage in aoe (4d4 damage with shuriken as aoe isn't much but it makes sense for once a hour free aoe), but why limit aoe that deals from 8 to 2 damage on level where its appropriate since higher level version of rune doesn't exist?

*(with returning rune. Though as written, I don't anything actually prevents it being used thrower's bandolier because bandolier etches rune on every thrown weapon inside it rather than you using bandolier's rune? Unless I'm missing a general rule.)

I'm mostly confused of "Is this typo or just devs being bit too careful?" since like. Silliest case of scenario is that with 700 gp you could just buy 23 level 3 fireball scrolls and do more damage in single hour. Item would make sense as written either with increased damage or time limit removed, as long both aren't done at same time. Am I just missing something?


CorvusMask wrote:
Silliest case of scenario is that with 700 gp you could just buy 23 level 3 fireball scrolls and do more damage in single hour.

Non-spellcaster characters won't be.

It doesn't look like it was intended to be a primary combat style of thing. Not something that you build your character around being able to do.

It is more like a cool item that you get as loot and decide to use instead of sell.


I'm almost certain it's meant to be double the striking dice instead of double the number of striking dice. They just fumbled the wording.


yeah, it's almost as if in the effort to exlude damage adjustments outside of simply rolling the raw weapon dices (times two) they fumbled and went for "number" of dices.

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