Drowning the Kineticist


Rules Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Aquatic Combat, Core Rulebook pg. 478 wrote:
You can’t cast fire spells or use actions with the fire trait underwater.

So...any kineticist with a Fire Gate cannot use any of their Impulses underwater (fire or otherwise)?

When you use Channel Elements, it gains ALL the traits of the elements you possess. If one of them is Fire, then per the rule above, it appears you can't use Channel Elements underwater. If you can't Channel Elements to "aura up," you can't use your Impulses.


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As said in the other thread, fire kineticists can use their fire trait abilities while underwater.

It's right there in the kinetic gate class feature.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Well that's good. :)


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This is defined in Kinetic Gate and is valid no only for fire Impulses but also air Impulses in underwater, vacuum or any other situation where usually is impossible to the element to manifest naturally:

Source Rage of Elements pg. 13 - Kinetic Gate wrote:

...

When selecting an element for your kinetic gate, you can pick from six elements—air, earth, fire, metal, water, and wood. Elements you can channel are referred to as your kinetic elements. Your kinetic elements function even in environments where they normally wouldn't. For example, you could use fire actions underwater even though that's normally not possible, and you could create air in a vacuum.
...


Most strangely, you can use things like tremor in midair.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
aobst128 wrote:
Most strangely, you can use things like tremor in midair.

The very air itself thrums with your mighty powa!!!


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You create a ground bellow the targets them makes the ground shakes! kkkk

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