Now that we have Rage of Elements how will you build Kalikke and Kanerah


Kingmaker Second Edition


With full access to kineticist out and available, how do you fellow gms plan to build the twins? will they be single gate kineticists or will they diversify, do you make them both fire/water and have them pull from each others powers? do you dislike kintecist and want to keep them as sorcerers?

as a follow up, do you plan to have them teach the party something else in lieu of their blast spells

Verdant Wheel

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber

I'm in the process of building them each as a single gate human/tiefling fire or water kineticist.

My game's party is still wandering the Greenbelt so I have some time before I introduce them to figure out party skills. Was thinking of something archaeology, hireling, or deception related but haven't put a ton of thought into it yet.


Sarcastacles wrote:

I'm in the process of building them each as a single gate human/tiefling fire or water kineticist.

My game's party is still wandering the Greenbelt so I have some time before I introduce them to figure out party skills. Was thinking of something archaeology, hireling, or deception related but haven't put a ton of thought into it yet.

single gate makes sense to me, it's what I went with for Kalikke. I decided to go with dual gate fire/earth for kanerah though leaning into the magma theme of the synergy there.

for their ancestries they are both human tieflings but i thought having one lean into tiefling more could also be a fun parallel. drawing from how they act in the crpg and kanerah being more accepting of her infernal father i thought it would make the most sense for her


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Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I didn't know this thread was here, but I just decided to try building these two, because it was 5 am and I couldn't sleep. :-)

These are just quick and dirty. Need to figure out their gear. Tell me what you think. :-)

Kallike
Creature 1
Human tiefling hydrokineticist (Advanced Player's Guide, Rage of Elements)
Unique, CG, Medium, Human, Humanoid, Tiefling
Heritage tiefling
Background criminal
Perception +4; low-light vision
Languages Common, Kelish
Skills Acrobatics +6, Deception +4, Nature +4, Stealth +6, Thievery +6, Underworld Lore +3
Str 10 (+0), Dex 16 (+3), Con 18 (+4), Int 10 (+0), Wis 12 (+1), Cha 12 (+1)
Items purse (15 gp)
--------------------
AC 16; Fort +9; Ref +8; Will +4
HP 20
--------------------
Speed 30 feet
Class Feats Deflecting Wave, Ocean's Balm, Winter's Clutch
Skill Feats Experienced Smuggler

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Kanerah
Creature 1
Human tiefling pyrokineticist (Advanced Player's Guide, Rage of Elements)
Unique, LE, Medium, Human, Humanoid, Tiefling
Heritage tiefling
Background criminal (subtle theft)
Perception +3; low-light vision
Languages Common, Kelish
Skills Athletics +5, Deception +4, Intimidation +4, Legal Lore +3, Nature +3, Stealth +5, Thievery +5, Underworld Lore +3
Str 14 (+2), Dex 14 (+2), Con 18 (+4), Int 10 (+0), Wis 10 (+0), Cha 12 (+1)
Items purse (15 gp)
--------------------
AC 15; Fort +9; Ref +7; Will +3
HP 20
--------------------
Speed 25 feet
Class Feats Burning Jet, Flying Flame, Scorching Column
Skill Feats Lie To Me, Subtle Theft

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Does anyone have any ideas of how to change the rare spells they grant at high influence into Kineticist powers to help a kineticist in the party?


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Who is "they"? What rare spells?


Pathfinder Roleplaying Game Superscriber

Companion Guide pg. 98

Influence 6: The tiefling becomes helpful toward the PCs, and she’ll share a special spell she developed with the PCs. She shares aqueous blast if the PCs are speaking with Kalikke and scorching blast if they are speaking with Kanerah.

Companion Guide pg. 99

Kalikke and Kanerah each know one of the following rare spells (aqueous blast for Kalikke, and scorching blast for Kanerah).

Aqueous Blast
AQUEOUS BLAST RARE EVOCATION WATER
SPELL 1
Traditions arcane, occult, primal
Cast [one-action] somatic
Duration until the end of your turn You evoke a mass of water into the air around your outstretched fist. For the remainder of your turn, you can blast targets within 30 feet with this water by spending a single action which has the attack and concentrate traits. When you do so, attempt a ranged spell attack roll. If you hit, you inflict 2d8 bludgeoning damage. On a critical hit, the blast knocks the target prone.
Heightened (+1) The damage increases by 1d8.

Scorching Blast
SCORCHING BLAST RARE EVOCATION FIRE
SPELL 1
Traditions arcane, occult, primal
Cast [one-action] somatic
Duration until the end of your turn You evoke a mass of fire into the air around your outstretched fist. For the remainder of your turn, you can blast targets within 30 feet with this fire by spending a single action which has the attack and concentrate traits. When you do so, attempt a ranged spell attack roll. If you hit, you inflict 2d8 fire damage. On a critical hit, the target takes 1d6 persistent fire damage.
Heightened (+1) The base damage increases by 1d8 and the persistent fire damage on a critical hit increases by 2.


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Pathfinder Roleplaying Game Superscriber

I am not familiar enough with Kineticist off the top of my head but these spells seem pretty close to standard blasts for the elements so I think it is fair to just leave them as is and allow the sisters to work with caster PC's to devlop a method with them to learn the elemental magic in a way that makes sense to that caster.

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