Community Created Maps


Return of the Runelords

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Ziday wrote:

Starting book 4 in a few weeks and I can't wait to use your maps. They look fantastic as always Vornn!

And I see what you mean with the hanging chains. It's completely clear what they're supposed to represent but it looks funny from a top-down perspective.

No worries buddy :D i'm happy that you're using them. I hope your players have fun, and can find all the ducks :)

I'm working with an asset creator who is making animated assets, i've used some of his fires in my sessions before and he's looking at the possibility of hanging chains. though I still feel like it'll look very odd.

:)


Good to have some free Return of the Runelords maps out there for PF1e, Ziday, Jack-of-Flames, vornn, and Ragnabot9000. ;)


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Here4daFreeSwag wrote:

Good to have some free Return of the Runelords maps out there for PF1e, Ziday, Jack-of-Flames, vornn, and Ragnabot9000. ;)

love the username


vornn wrote:
love the username

Heh, I tries my bestests to live up to it too, vornn. ;)


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Added the first of the XIN-EDASSERIL maps, just need to get on and make some more for the events without maps.

Anyway, the Arcanium Abjurant, which as the book states, is actually the Flip Map for the Meuseum. I've added a little flavour for the building, to show that it's more than just a Museum.

The duck, as always has pride of place somewhere on the map.

have fun :)


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added a small map for the exploded temple map, just the Palace, Rune Giant area, the demi-plane and the Shadow Plane-Xin-Eddiseril stop off to complete for this book. Might do the Assassin's guild tavern if I have time (my players probably won't go there).


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Palace Completed and uploaded.

:)


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well, finally made a start on Book 6 maps, as my game is hurtling towards the end of the adventure at break neck speed.

Go to Book 6 - Rise of New Thassilon

I will add maps as and when they get completed, hopefully filling in the gaps where i've missed one. Hopefully.

:)


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Book 6 - B. THE COURT OF AMENDMENT added to the gallery.

:)


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vornn wrote:

well, finally made a start on Book 6 maps, as my game is hurtling towards the end of the adventure at break neck speed.

Go to Book 6 - Rise of New Thassilon

I will add maps as and when they get completed, hopefully filling in the gaps where i've missed one. Hopefully.

:)

I've been using your maps for my group running in a 2e conversion, and the players have been competing to find the duck in every map, and one specifically asked me to tell you that the ducks are delightful and brighten their day. Your maps are fantastic and I love what you've done.


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dogstarrb wrote:
vornn wrote:

well, finally made a start on Book 6 maps, as my game is hurtling towards the end of the adventure at break neck speed.

Go to Book 6 - Rise of New Thassilon

I will add maps as and when they get completed, hopefully filling in the gaps where i've missed one. Hopefully.

:)

I've been using your maps for my group running in a 2e conversion, and the players have been competing to find the duck in every map, and one specifically asked me to tell you that the ducks are delightful and brighten their day. Your maps are fantastic and I love what you've done.

Thank you, i glad that you and your players are enjoying finding the ducks. :)


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For anyone who is using foundry and doesn't want to import the maps, draw all the walls and add the lights; one of the users on the Return of the Runelords conversion discord has put together a module of all of the maps for the Adventure, adding walls, lights, etc and published this into the Foundry Module space.

it's complete, using some of my maps and some maps be another creator (goldsoul).

Check it out here.

:)


Good to have some free unoffical Foundry VTT add-on maps stuff for Return of the Runelords out there, Bernhard Posselt, vornn, and goldsoul. ;)


vornn wrote:

For anyone who is using foundry and doesn't want to import the maps, draw all the walls and add the lights; one of the users on the Return of the Runelords conversion discord has put together a module of all of the maps for the Adventure, adding walls, lights, etc and published this into the Foundry Module space.

it's complete, using some of my maps and some maps be another creator (goldsoul).

Check it out here.

:)

Absolute gold. I feel like a broken record but I can't thank you guys enough. So much time saved through one module.


Ziday wrote:
vornn wrote:

For anyone who is using foundry and doesn't want to import the maps, draw all the walls and add the lights; one of the users on the Return of the Runelords conversion discord has put together a module of all of the maps for the Adventure, adding walls, lights, etc and published this into the Foundry Module space.

it's complete, using some of my maps and some maps be another creator (goldsoul).

Check it out here.

:)

Absolute gold. I feel like a broken record but I can't thank you guys enough. So much time saved through one module.

Thank you to your too, I will try and make sure that the ducks are always well hidden.

how is your game going? are your players enjoying the adventure?

:)

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