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moosher12 |
So I am revving up to use the Influence system for the first time in Kingmaker. And I hit the first "What the" moment when I was plotting which Discover checks I should assign each PC to influence Amiri, for example. I noticed that her Warfare DC was low enough, that it was most efficient for everyone to use Warfare, even if untrained.
The Lore entry in the Core Rulebook says that Lore can be used untrained to Recall Knowledge. I technically don't think it counts as a Recall Knowledge, but I am not sure.
I am not sure how to approach this, and was curious if I am supposed to let them use untrained Warfare to influence Amiri, or if only trained Lore skills apply to the Influence subsystem.
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NielsenE |
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I wound say that neither Discovery or Influence are Recall Knowledge actions. They are their own thing, which doesn't seem to use another base-named action. I would consider them trained only.
In the Kingmaker case you're talking about, at least for the opening feast, the characters should be able to spread out and pick who they interact with. PCs should know the person's name, rough description, and the list of discovery skills before deciding who to spend a Discovery/Influence check on.
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moosher12 |
You can try the Lore skills untrained, but does it make sense for the characters to take that approach? Are none of them charismatic?
Not everyone has to talk with the same person at once either. It probably makes more sense to split up a bit while mingling.
I see. I probably should clarify that while PC's can choose the skill they want to use to influence, they use whichever skill the GM picks for them to Discover. Which I am assuming means to use whichever is the most efficient that they have available to.
So I am trying to figure whether I should let them use an untrained Lore to Discover when it would be a raw INT check.
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moosher12 |
I wound say that neither Discovery or Influence are Recall Knowledge actions. They are their own thing, which doesn't seem to use another base-named action. I would consider them trained only.
In the Kingmaker case you're talking about, at least for the opening feast, the characters should be able to spread out and pick who they interact with. PCs should know the person's name, rough description, and the list of discovery skills before deciding who to spend a Discovery/Influence check on.
Good advice. I was planning on giving them the name and description from the start, and letting them pick who to discover/influence. In my case, I was preparing what check they'd want to make ahead of time since I have their sheets, to save time in the actual game.
Think I'll consider noting the Discovery skills as well to the players with your point.