| HumbleGamer |
Striding and using athletics is 2 actions.
Leaping and using athletics is the same.
If you are talking about a long jump, you can do the same by taking the feat that lowers the required actions to 1 and remove the 10-foot distance required by the long jump. This would make 1 action to long jump and another one for the athletics check.
The rest is just flavor ( I think there's no need for a feat, since everything is already covered by the rules ).
| breithauptclan |
I would agree with the above on what the current state of things is. Without any feats you could Leap and then do something as a separate action. With Quick Jump you can do the same thing, but with a farther/higher jump.
There are also feats like Flying Kick.
Now, if after seeing all of these, they still don't do what you want, you can work with the GM to create something new. Probably based on Flying Kick. But discussion about that would be best done in the Homebrew subforum. In Rules you will get a lot of pushback that this isn't how the rules actually work. Homebrew is better for exploring new ideas.
Ascalaphus
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Hey I've talked with my gm and discussed a feat that would for 2 actions make a jump action then an athletics check to preform a combat maneuver like shove, trip, force open etc. Does this seem like it's too much or is there a reason there isn't a feat like this? Thoughts or advice about this
This would be homebrew, not a question about "what are the normal rules for...".
But there are some abilities already that do something like this, so it's good to compare against those to see what might be reasonable for a homebrew feat.
There is Flying Kick, a level 4 monk feat that lets you Leap or High/Long Jump and then Strike. But it's only a Strike, not a maneuver.
For fighters and barbarians there's the level 8 feat Sudden Leap which allows a Leap/High/Long Jump and then a Strike. In combination with the level 8 Fighter feat Felling Strike you can make it a 3-action move that if it succeeds also grounds a flying creature.
There is also the Jump spell, that lets you Leap 30ft in any direction and then take another action before landing. You could use that action for a Trip. However, you're responsible for organizing a soft landing yourself.
Jumping into the air to do a trip is powerful because it can ground a flying creature. You can see how highly that's rated by the difference in levels between the monk and fighter options.
| Claxon |
Felling Strike has a lot of benefit beyond forcing the target to the ground. One it deals damage, and if it deals damage it automatically has a trip like effect, which forces flying enemies to the ground. And if it's a crit, the enemy is stuck on the ground until the end of your next turn.
All the OP probably really needs is a way to make a trip, without themselves flying.
I would probably homebrew a feat that was level 8 that was basically sudden leap, but you can make any 1 action maneuver instead.
Force Open, Grapple, Shove, Trip, Disarm. I know force open isn't a maneuver, but I'm just imagine someone running and jumping and trying to throw themselves through a window or something like that.
Even if this new theoretical feat is only 2 actions, felling strike still has the benefit of combining with sudden leap to allow you to get 4 actions worth of activity, compared to what I'm suggesting which is 3 actions worth of activity (same as base sudden leap).
To be honest it's disappointing that we can't substitute maneuvers for "strikes" like we could in PF1.