Using a potion patch against an ennemy


Rules Discussion


Hello,

is it possible to affixe a potion patch to the skin of an opponent and then activate it ?

For example, a serum of elixir shift or a rebirth potion.

A thievery check as with plant evidence feat ? An other feat similar ?

Is it possible to use this method against all the monsters without humanoid trait ?

Thanks for your future answer.


I'm approaching this from the standpoint of, "Help, my players are trying to argue some stupid shenanigans. How do I shut that down?"

So first, the game balance is designed to not have crazy abilities that will simply end an encounter. No no-save instant death abilities. Even spells that could cause serious problems for an enemy have a save and often have the Incapacitation trait.

In this particular case, the Potion Patch is activated by the creature wearing it. So even if one person could attach the Potion Patch as a hostile action (which I probably wouldn't allow in the first place), they couldn't activate it while it is on an enemy.

Horizon Hunters

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From Potion Patch:
"Filling the patch and affixing it is a 1-minute activity that takes two hands and has the manipulate trait."

If an enemy sits there for a whole minute (10 rounds) and lets the PCs attach it to them, they deserve it.


Cordell Kintner wrote:
If an enemy sits there for a whole minute (10 rounds) and lets the PCs attach it to them, they deserve it.

That is another good reason to not allow it in combat.

There is also the scenario that the enemy in question is either unconscious from non-lethal damage, or defeated and bound.


Cordell Kintner wrote:

From Potion Patch:

"Filling the patch and affixing it is a 1-minute activity that takes two hands and has the manipulate trait."

If an enemy sits there for a whole minute (10 rounds) and lets the PCs attach it to them, they deserve it.

I can imagine some players doing this in some unconscious opponent. kkkk


This came up in Thank you for smoking. The target was Grabbed and Immobilized. Those patches clearly did not take ten rounds to apply, but the situation still works. An unwilling target would need to be helpless or immobilized in some manner for the entire duration. The answer is "Yes, with prerequisites, but more importantly why?" emphasis on the "why?". Unconcious or helpless victims could easily be drugged through a variety of means and it continues to be uncool. The potion patch does not change this. As for it working on non-humanoids? Too many creatures to list; GM discretion or be more specific.

Radiant Oath

3 people marked this as a favorite.
YuriP wrote:
Cordell Kintner wrote:

From Potion Patch:

"Filling the patch and affixing it is a 1-minute activity that takes two hands and has the manipulate trait."

If an enemy sits there for a whole minute (10 rounds) and lets the PCs attach it to them, they deserve it.

I can imagine some players doing this in some unconscious opponent. kkkk

"What a fascinating new war crime you've discovered!"

Horizon Hunters

breithauptclan wrote:
Cordell Kintner wrote:
If an enemy sits there for a whole minute (10 rounds) and lets the PCs attach it to them, they deserve it.

That is another good reason to not allow it in combat.

There is also the scenario that the enemy in question is either unconscious from non-lethal damage, or defeated and bound.

That wouldn't be "in combat" then. If the enemy is restrained and trying to Escape for a whole minute, instead of having the enemy make 10 Escape checks at full MAP, 10 at -5, and 10 at -10, I would have them make one check at a lower DC just to save my sanity.

I would also let the PCs know that drugging someone against their will is pretty evil and they probably shouldn't do that.


Cordell Kintner wrote:
That wouldn't be "in combat" then.

Hmm... Maybe I wasn't clear enough. Let me fix that.

breithauptclan wrote:

That is another good reason to not allow it in combat.

There is also the separate non-combat scenario that the enemy in question is either unconscious from non-lethal damage, or defeated and bound.

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Cordell Kintner wrote:
I would also let the PCs know that drugging someone against their will is pretty evil and they probably shouldn't do that.

I still maintain that it doesn't work RAW. The Potion Patch can only be activated by the creature wearing it.

Quote:
Activate command; Requirements You must have the potion patch affixed to your skin.

And I also notice that the rules for feeding a potion to someone else list that the recipient must be willing.

Radiant Oath

A potion is a magical liquid activated when you drink it, which uses it up. Potions have the potion trait. You can activate a potion with an Interact action as you drink it or feed it to another creature. You can feed a potion only to a creature that is within reach and willing or otherwise so helpless that it can’t resist. You usually need only one hand to consume a potion or feed it to another creature.

But again, war crime.


Ehh. Fair.

I guess I glossed over that part since I wouldn't allow pretty much any degree of helpless to work for nearly all of the hostile potions. That is for feeding healing potions to your unconscious allies.

But I suppose that is technically a houserule.

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