Continuing the Campaign / Beyond the Campaign [Spoilers]


Blood Lords


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So one thing that I was really missing from this adventure path was a Beyond the Campaign section at the back of the book. In some previous adventures they may give you some plot hooks or tidbits to make new homebrew or even take these level 20 adventurers onto new exciting things!

I thought it may be nice to make a few. Tell me what you think and if you have even more ideas I would love to read them!

Beyond the Campaign

Once Bloodlords has concluded the party has saved Geb from an unwanted war and eliminated a great threat within its ranks. The players can rest knowing that their characters are now powerful and established bloodlords and some of the most powerful and influential people in the country. Depending on how they handled the events in chapter 2 they may have also freed Geb from his spectral bounds and hold a special position in his graces. Just like the eternal kingdom of Geb, the story of your characters have built needn't end here.

The following are some suggestions for brand new adventures or even a new campaign are detailed as follows.

The Battle is Won but the War is far from Over

Now with the threats inside the house taken care of, the newly appointed Bloodlords and their king can set their sights on their enemy across the wastes. Alkenstar remains a neutral party continuing to trade both with Geb and Nex, something that must be decided before War is declared. Nex is sure to be brewing in anticipation of the coming conflict, spies must be sent and information gathered to see just what the enemy is planning. Word also comes of an entity deep beneath the sands, a dark magic brewing and ancient seals crumbling away. Can Geb sway this new force to its side? Or will it also have to contend with the whispers of blood and Ebon Feathers.

Unholy Politics

In book 4 Ghoul’s Hunger the PCs had a chance to make strong allies with the ghoul Archpreist of Nemret Noktoria. Assuming that they did not make a bad impression, shortly after the campaign concludes, several invitations are extended from the underground city to several prominent members and dignitaries from Geb. The Cathedral of Epiphenomena is also rumored to be attending this event with their own champions. With so many prominent figureheads in one place there is no short of betrayals, assassinations, and ancient secrets to uncover in Nemret Noktoria.

The Greatest Faction

When the PCs conclude the adventure, stories of their exploits seeded across the nation and exploded the reputation of their closest allied faction. This has given that ally a surge of staff, money, and power to use in anyway they see fit.

The Celebrants launch a propaganda campaign focused on the remnants of Lastwall. Surly no one knows more about the shambling tide then the nation of the dead. What better way to prove that you are the best undead nation then provided “aid” to the struggling knights of lastwall. That being said, it has also afforded Geb the closest contact to the whispering Tyrant they have ever had before and some nations doubt the altruism of this move.

The Builder’s League as well has always held occult secrets deep in their many archives and libraries and for the first time in millennia one has come to light. A powerful series of runic arrays that span the entire city of Mechitar has opened a portal to Eox. Perhaps some of the nations most powerful warriors can harness the powerful undead energies or learn something new from the alien forces beyond.

The Reanimator’s have learned of an ancient weapon that was once used against Nex during the previous war. A massive undead known as the Benthic Reaver. Now with the boosted resources and with war upon them, Geb has commanded the creature captured and brought to heel. This time, permanently. Heroes of Geb must dive deep beneath the waves and explore ruins of civilizations lost even to those who do not die to recruit one of the most powerful weapons the country has to offer.

Regardless of what faction followed them, its enemies are sure to revile their new found popularity. During future adventures, members of rival factions will be sure to inhibit characters at their every move along with increased paranoia from their neighbors abroad. Do these new PCs have what it takes to survive?

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