| Lunchbox3000 |
The party consists of fleshwarp monk/cleric, half-orc gnome thaum/cavalier, and some variety of magus most likely.
We are going to be using Free Archetype and Ancestral Paragon. I have gone over what seems like tons of ideas in my head. The GM is allowing almost any ancestry I don't think he really cares about the rarity on anything. We will be playing in Gatewalkers. To me it looks like we could use more magic and or some ranged capability. What build would you run in this group? What is missing? How can I find something exciting for a character to play?
| breithauptclan |
What build would you run in this group? What is missing? How can I find something exciting for a character to play?
Those are three very different questions.
The first one is mostly irrelevant. What I would play isn't necessarily something that you would find fun.
The second one is somewhat relevant. But there are always a lot of things missing from a party. So there are plenty of options to choose from.
The third is something that you have to determine for yourself.
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But to help you with the second question, what I notice first is that the party is rather low on in-combat healing. Cleric Archetype doesn't get Divine Font, so you are relying on the very limited number of spell slots for in-combat healing.
That can be mostly offset by having most or all of the characters picking up Medicine skill and Combat Medicine. But otherwise you are going to struggle a bit if anyone gets hit hard.
A Divine or Primal full spellcaster (Druid, Sorcerer, maybe Witch) or even Occult caster (Bard) with Soothe would not be a bad choice.
Other alternatives would be something with an in-combat focus spell healing like Blessed One or Champion.
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And that is not even scratching the surface of what other interesting characters that you could come up with if you decide as a party to go with the limited spell slots of your Archetype Cleric and Combat Medicine.
Fighter for some more reliable high damage. Rogue for more skills. Champion for more defense and party survivability. Bard, or Swashbuckler with Marshal Archetype for party buffs.
| Lunchbox3000 |
Lunchbox3000 wrote:What build would you run in this group? What is missing? How can I find something exciting for a character to play?Those are three very different questions.
The first one is mostly irrelevant. What I would play isn't necessarily something that you would find fun.
The second one is somewhat relevant. But there are always a lot of things missing from a party. So there are plenty of options to choose from.
The third is something that you have to determine for yourself.
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But to help you with the second question, what I notice first is that the party is rather low on in-combat healing. Cleric Archetype doesn't get Divine Font, so you are relying on the very limited number of spell slots for in-combat healing.
That can be mostly offset by having most or all of the characters picking up Medicine skill and Combat Medicine. But otherwise you are going to struggle a bit if anyone gets hit hard.
A Divine or Primal full spellcaster (Druid, Sorcerer, maybe Witch) or even Occult caster (Bard) with Soothe would not be a bad choice.
Other alternatives would be something with an in-combat focus spell healing like Blessed One or Champion.
-----
And that is not even scratching the surface of what other interesting characters that you could come up with if you decide as a party to go with the limited spell slots of your Archetype Cleric and Combat Medicine.
Fighter for some more reliable high damage. Rogue for more skills. Champion for more defense and party survivability. Bard, or Swashbuckler with Marshal Archetype for party buffs.
Thanks. I think I lean towards a spellcaster as well. I have played a bard and while fun not sure I want to go back this soon. Druid has come up quite a bit in my musings. What are some ways the Druid could be fun and interesting and not just there for say heals?
| Kelseus |
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Druid is one of the most versatile classes.
They have the best focus spells/spell list for blasting. You can go with wild shape for melee. Or have a great Animal Companion and wade into combat in your medium armor and shield, as the only spell caster that gets shield block.
With the Free archetype, you could pick up bastion for better shield defense.
Or go with Blessed One for lay on hands for in combat heals and focus your spell slots on blasting/battle field control.
| Sanityfaerie |
Your three party members are all primarily martials, but we're going to need a bit more in the way of build details.
- Is your monk planning on going high-strength (and thus playing with maneuvers) or not?
- Is the thaum planning on going primarily melee or primarily ranged?
- Is the thaum planning on covering all of the Recall Knowledge checks via charisma (like thaums do) or not?
- Similar for the magus - starlit span, or one of the more melee-based types?
That said... I probably would have suggested Bard if it weren't for your later note, as Bard tends to do really well as the sole caster in a party of martials.
Honestly, though, it doesn't sound like the party that you all are forming up really *needs* to be super-optimized. Given that, you're better off picking something that you personally will enjoy doing, and certainly adding a caster to this party would not be a mistake.
| Lunchbox3000 |
Your three party members are all primarily martials, but we're going to need a bit more in the way of build details.
- Is your monk planning on going high-strength (and thus playing with maneuvers) or not?
- Is the thaum planning on going primarily melee or primarily ranged?
- Is the thaum planning on covering all of the Recall Knowledge checks via charisma (like thaums do) or not?
- Similar for the magus - starlit span, or one of the more melee-based types?That said... I probably would have suggested Bard if it weren't for your later note, as Bard tends to do really well as the sole caster in a party of martials.
Honestly, though, it doesn't sound like the party that you all are forming up really *needs* to be super-optimized. Given that, you're better off picking something that you personally will enjoy doing, and certainly adding a caster to this party would not be a mistake.
I believe the monk will go strength and possibly maneuvers. The Thaum plans to do a cavalier thing. The person playing the magus is still new but I believe they plan to be more melee based if they stick with the magus. Me I am having a hard time focusing in any particular direction.
| Castilliano |
There are a number of party roles not mentioned above, i.e. infiltrator/Thievery, which you'll want to talk about with them so at least one person (if not more) has picked up the skills. And if everyone picked up Battle Medicine, you might be able to blitzkrieg most opponents w/o much in-combat healing if y'all have superior tactics, using BM for the tougher fights. (Which also leads to the IMO huge question of how well do these PC ideas sync w/ the expected obstacles & difficulty level?)
And consider MCD Bard if not interested in Bard because getting at least one Composition would make a big difference with three martials and you could pick up Metamagic for your main spells.
Heck, the Thaumaturge might want to dabble in Bard too simply for a (different) Composition, depending on Implement/action routine.
As for the Magus, that's a bit tough for new players because of all the timing w/ one's actions. Also hope he understands they best unleash their magic through their weapon, not directly (mostly).
| Sanityfaerie |
I note that there is one pure silliness option to consider, if you expect the campaign to go far enough to come into its own.
The kobold ranger snarecrafter/trapsmith is a kind of hilarious build where you can pour almost everything into being really good at snares. Given that you have Free Archetyoe, you'll even have a few ranger feats left over for other things. I'd suggest bows.
Snares are awesome... when you can get your enemies to trigger them. They are *sad* when you cannot. Whirling Throw (monk feat, grapple build, level 6) takes them from "sad" back to awesome again.