| Atalius |
I have a character reaching 8th level soon, looking for opinions on which class feat to select. The cleric is a ranged cleric who is pretty well a dedicated healer. He has some offensive ability for sure, but he's more healing focused. I have the Wyrmkin domain.
My options I'm thinking are:
Channeled Succor
Selective Energy
Surging Focus
Martyr
Which one of these would you recommend?
Draconic Barrage has been excellent but usually it lasts an entire encounter but not always. Healing so far haven't really had a need for Selective Energy but maybe that could change?
| YuriP |
IMO Selective Energy is far the best. It allows you to use AoE heal easily. This becomes pretty useful in mid to high levels onde the number os opponents able to do AoE damage increases a lot.
Channeled Succor is pretty meh:
Surging Focus feat is just meh too. It's an addition extra focus point per day that you only receives if some ally falls.
Martyr is probably the most meh feat of the 5. It's a metamagic that cost 1-action just to allows you to transfer up to around 25% of your max HP to an ally when you cure it. It's pretty rare a situation where your best healing spells aren't enough to heal an ally (your font 2-action healing spells can heal from half to full to a 8 HP char per level in a single cast.
| YuriP |
3-action version of heal is considerably weaker than 2-action version but it's pretty useful if many characters was damage at same time specially if you are the only healer of the party is probably better to heal every one that was hit by a strong AoE effect than try to heal one by one and risk that those you don't healed yet being easily killed. Also if you have to heal 4 chars or more, AoE heal become more efficient than 4 single target heals.
About Medic Archetype it's an "overkill" IMO. Usually clerics already have enough healing spells to keep even the most inconsequent party's members alive. Probably you have way more interesting feats to take as cleric.
| Atalius |
Instead of Medic dedication then I am considering retraining during downtime, I'm contemplating sorcerer dedication and getting widen spell. I'd like my Calm Emotions to have that larger AoE, thoughts anyone? It would apply to other spells as well but I think in particular it's good for Calm Emotions it seems.
| Blave |
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I'm playing a cloistered cleric with Demonic Sorcerer dedication right now. Dangerous Sorcery is always nice to have if you use damaging spells at all. More low level spell slots to use with Cast Down is also a very good bonus. And Divine Evolution gives you a flexible slot of a reasonable spell level each day.
We do play with free archetype and I have both Healing Hands and Holy Castigation. So against Undead and Fiends, I can heal my whole party while dealing 1d10+1 damage per level to the enemies. For comparison: that's only 0.5 points of damage less than a fireball. So a pretty substantial blasting option on top of good healing.
| Atalius |
I'm playing a cloistered cleric with Demonic Sorcerer dedication right now. Dangerous Sorcery is always nice to have if you use damaging spells at all. More low level spell slots to use with Cast Down is also a very good bonus. And Divine Evolution gives you a flexible slot of a reasonable spell level each day.
We do play with free archetype and I have both Healing Hands and Holy Castigation. So against Undead and Fiends, I can heal my whole party while dealing 1d10+1 damage per level to the enemies. For comparison: that's only 0.5 points of damage less than a fireball. So a pretty substantial blasting option on top of good healing.
Wow that Holy Castigation seems good in a fiend heavy campaign. I'm playing AoA currently starting third book, would you recommend this feat in that campaign?
| Blave |
I have about zero percent detailed knowledge about any of the APs. So i cant help you there, sorry.
I'm playing AV with this character and so far we haven't even fought any fiends (still relatively early on the game, we just hit level 4). But they are frequent enough as enemies that I still consider the feat a good investment. When in doubt ask your GM and/or be ready to invest some downtime to retain out of it later.
| YuriP |
Blave wrote:Wow that Holy Castigation seems good in a fiend heavy campaign. I'm playing AoA currently starting third book, would you recommend this feat in that campaign?I'm playing a cloistered cleric with Demonic Sorcerer dedication right now. Dangerous Sorcery is always nice to have if you use damaging spells at all. More low level spell slots to use with Cast Down is also a very good bonus. And Divine Evolution gives you a flexible slot of a reasonable spell level each day.
We do play with free archetype and I have both Healing Hands and Holy Castigation. So against Undead and Fiends, I can heal my whole party while dealing 1d10+1 damage per level to the enemies. For comparison: that's only 0.5 points of damage less than a fireball. So a pretty substantial blasting option on top of good healing.
AoA isn't a fiend heavy campaign. They may appear because when you have evil organizations/characters involved it isn't uncommon that they have some relationship with fiends. So this is maybe useful maybe not (I know how useful is this for AoA because I read all books and GMed all them but I won't tell to avoid metagame).
So if you want to use it to punish some fiends when they appear you may have some fun. But if you may fell frustrated because they didn't appear in a frequency that you expected I won't recommend. The only situation I really recommend it is for planar adventures that you already know there's you go to a plane full of them. (like a Diablo campaign)