Inventor and ranged trip.


Rules Discussion


It's clear how ranged trip works on thrown weapons with you tossing the thing, but with rope shot with weapon inventors and loaded weapons, I wonder if it's meant to actually use ammunition and need to be reloaded afterwards. The text just says you're allowed to make trip checks so am I overthinking it?


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So the question is if the Inventor's Weapon Innovation is a base item of a heavy crossbow (that has Reload 2) and they get Rope Shot

Rope Shot wrote:
Rope Shot (Ranged Only): Your weapon can shoot projectiles that split into simple ropes or nets around your foes' legs to trip your targets, and you can climb using the grappling hooks built into the weapon. Your weapon innovation gains the climbing and ranged trip traits.

Can they make Ranged Trip skill action while the weapon is unloaded?

I don't think it makes much sense RAI. But I don't see anywhere in RAW that prevents it.

Horizon Hunters

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"Your weapon can shoot projectiles that..."

It's obvious that it's intended that the projectile you fire is what's making the Trip attempt, so yes, you fire the weapon and have to reload after. This isn't really an issue with a bow, which is the most common Inventor ranged weapon.

Also, people need to stop talking about RAW. RAW isn't a thing in 2e. GMs are very much encouraged to make things make sense if they don't, and it just makes sense in this case that the projectiles are the things tripping creatures.


Cordell Kintner wrote:
Also, people need to stop talking about RAW. RAW isn't a thing in 2e. GMs are very much encouraged to make things make sense if they don't, and it just makes sense in this case that the projectiles are the things tripping creatures.

*looks at forum section name, Rules...* If you don't want to talk about the rules [RAW], why come to the Rules section?


Running it that the weapon doesn't need to be loaded could be described narratively as that the weapon has some rope launcher attachment that does have reload 0 - even if the weapon itself has reload 2.


range trip trait on a weapon are not very convenient

explosive maneuver can trip shove of grapple if the weapon have the trait


Explosive Maneuver costs a feat though.

And it isn't compatible with ranged trip since ranged trip isn't on the list of traits that it works with.


breithauptclan wrote:
Running it that the weapon doesn't need to be loaded could be described narratively as that the weapon has some rope launcher attachment that does have reload 0 - even if the weapon itself has reload 2.

It could, but then the restriction on ranged only doesn't make much sense as you could attach a similar rope launcher on spear, club or sword as easily as you could a bow. As written it makes more sense to me that it's ammo for the weapon.

25speedforseaweedleshy wrote:

range trip trait on a weapon are not very convenient

explosive maneuver can trip shove of grapple if the weapon have the trait

It works just fine IMO: This works well with a gunsword/axe musket/Three Peaked Tree on a strength investigator as it gives ranged/melee str maneuvers and melee attacks. A ranged trip is a quick way to get a flying target within reach and the inventor can get an impressive first range increment to use that can be at least x2 better than the normal thrown options.

Horizon Hunters

graystone wrote:
Cordell Kintner wrote:
Also, people need to stop talking about RAW. RAW isn't a thing in 2e. GMs are very much encouraged to make things make sense if they don't, and it just makes sense in this case that the projectiles are the things tripping creatures.
*looks at forum section name, Rules...* If you don't want to talk about the rules [RAW], why come to the Rules section?

Because people should be thinking about what the intent is behind a rule, not blindly following a rule just because it's worded poorly, or manipulating language to get a rule to do something that wasn't intended in the first place.

Rules as Intended are still Rules. This isn't the "Rules As Written" forum.


Cordell Kintner wrote:

Because people should be thinking about what the intent is behind a rule, not blindly following a rule just because it's worded poorly, or manipulating language to get a rule to do something that wasn't intended in the first place.

Rules as Intended are still Rules. This isn't the "Rules As Written" forum.

I find it mainly a moot point as we often don't know the intent but we sure can read the words on the page. How I'd run it that's different from the book is more houseruling or advice section IMO. After all, it doesn't matter much at all if all a mater you have to debate intent with your own group after all. For myself, what people think RAI is WILL change from table to table.

In this case, I can take a guess at intent but as I've posted to breithauptclan, I can't be sure of it. So RAI isn't of much use. What we CAN be sure of is what it actually says and what that means in terms of RAW. And if we don't talk about the RAW and only the RAI, how do we expect errata and FAQ's to know if there is an issue if we all just 'play it how we feel it should run'?

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