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Reading the stat blocks on Nethys, the Necrohulk Flailer had the following feature:
Alchemical Cartridge (alchemical) Critical hits rupture the necrohulk's alchemical cartridge. The first time the necrohulk takes a critical hit, it loses its regeneration. The second time it takes a critical hit, it takes 15 persistent acid damage that it can't heal unless the cartridge is stitched back into place.
Problem is, the stat block doesn't have regeneration.
Since I don't have a copy of the book yet, is this a problem with AoN, did the regeneration get removed from the stat block, or was the regeneration left off by mistake?
Edit- the necrohulk smasher has a similar situation.

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Reading the stat blocks on Nethys, the Necrohulk Flailer had the following feature:
Alchemical Cartridge (alchemical) Critical hits rupture the necrohulk's alchemical cartridge. The first time the necrohulk takes a critical hit, it loses its regeneration. The second time it takes a critical hit, it takes 15 persistent acid damage that it can't heal unless the cartridge is stitched back into place.
Problem is, the stat block doesn't have regeneration.
Since I don't have a copy of the book yet, is this a problem with AoN, did the regeneration get removed from the stat block, or was the regeneration left off by mistake?Edit- the necrohulk smasher has a similar situation.
The stat blocks in the adventure both have regeneration listed; 15 deactivated by acid in both cases.

ShivStabbington |

The book makes it clear that a key facet of Twined Stories is that performances take place on both the Material and Ethereal planes. Multiple references are made to this applying to The Winnowing of Gachanta. The climax of Act III is said to split the party between the Material and Ethereal planes...but nowhere is there any explanation of how this is to be achieved, unless half the party just happens to be capable of going Ethereal on their own. Am I missing something?

StarlingSweeter |

The book makes it clear that a key facet of Twined Stories is that performances take place on both the Material and Ethereal planes. Multiple references are made to this applying to The Winnowing of Gachanta. The climax of Act III is said to split the party between the Material and Ethereal planes...but nowhere is there any explanation of how this is to be achieved, unless half the party just happens to be capable of going Ethereal on their own. Am I missing something?
Well besides the obvious...deaths that can occur to allow players to exist on the ethereal stage. Just before the play, the wardrobe department gives the players a Phantom Shroud which can be used once per day to cast Ethereal Jaunt. Due to the mechanics of PF2e I gather only 1 is provided for loot purposes but I suppose you could give out more to get a perfect split.