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So I'm building a cleric to play in PFS. The only thing I have decided is I'm going cloistered cleric and positive divine font as healers seem to be few and far between and I don't mind taking on the role.
What deity and domain gives me extra things to do when I'm not healing? Also, is it worth investing heavily in the Medicine skill (including feats) if I'm already going to have tons of heal spells? I assume it is as it's resource-free healing between combat (and in-combat once I get the appropriate feat).
Oh, and this is a character I've assigned some credit to, so I get to start at level 2 and any of the uncommon ancestries are an option.

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Look for a deity with a favored weapon and bonus spells that you like. Sarenrae, for instance, gets you the scimitar and the ability to prepare fireball as if it was on the divine list. Finesse or ranged weapons are good choices, since that will let you boost both your weapon attack rolls and your unarmored AC.
Medicine and its skill feats are so good that my PFS Cleric has a Harm font and the Medic archetype and only occasionally prepares heal in its own slot. I have not yet encountered a situation where I needed more than that. Very few people can have a Medicine modifier as high as a Cleric and using Battle Medicine will let you save your spell slots for true emergencies.
Intimidation is always good to at least be trained in, since if you find yourself with a third action and nothing major to spend it on, you can try and Demoralize something instead of just doing nothing (which is a thing I've seen people do for want of a meaningful action).

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I was considering Sarenrae just for the fire domain spell. I don't know if I'm going to have enough points to get my Dex above 12, though. Although I guess an 18 in Wis really isn't necessary if I'm not casting any SoS spells. Then I can get 10-14-12-10-16-16 as my stat spread at level 1.
Also, do you think Versatile Font is worth it as my level 2 class feat?

Dorian 'Grey' |
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I just completed AoA with a Cleric(Medic Dedication/Champion Dedication) 20.
He was fun. He would run right into melee in full plate, Heal, battle medice, Athletics fun; the skies the limit.
He was Cloistered too...lol.
Decide what kind of cleric that you envision, and then look at which diety (domain) fits.
St. Nicholas was Irori...ha!
EDIT
I recommend this Feat. The staying power is fantastic and noticeable.
Edit Edit
I really recommend Reach Spell. You will find that your allies are always 35' away from you!

Gortle |

I was considering Sarenrae just for the fire domain spell. I don't know if I'm going to have enough points to get my Dex above 12, though. Although I guess an 18 in Wis really isn't necessary if I'm not casting any SoS spells. Then I can get 10-14-12-10-16-16 as my stat spread at level 1.
Also, do you think Versatile Font is worth it as my level 2 class feat?
The offensive divine spells are still quite good. If you are going cloistered then you really don't want to buy down your Wisdom. If you want to do that then you really should be a war priest (which is a perfectly good choice thought less so at very high character level)
For a Cloistered Cleric I would go with
Str 8 Dex 16 Con 12 Int 8 Wis 18 Cha 14 (human with a voluntary flaw, though a race with an Int or Str flaw will also work)
or if planning on Champion dedication
Str 14 Dex 10 Con 12 Int 10 Wis 18 Cha 14
High Charisma is desirable but you just can't do everything so you have to make some trade offs. Starting with 3 extra Heals from your font, then 4 by level 5 is normally enough.
For a WarPriest they can easily do
Str 16 Dex 12 Con 12 Int 10 Wis 12 Cha 16
But they are very much cutting out all their offensive spells by doing that.
Choosing a deity is very complex and your hardest decision. It affects role playing, spell list, focus spells from your domain, alignment based spell effects (eg Divine Lance, Divine Wrath) and favoured weapon. You need to read a guide or do some research. There are a lot of trade offs.

NielsenE |
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I always like Apsu clerics, Wyrmkin domain for draconic barrage is really useful IMO. Not a great spell at first level, but once you hit 3rd on, it scales really nicely. Pop in in the first round of combat before anyone needs healing and you have a very nice 1-action damaging spell to use in later rounds as a result.

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I always like Apsu clerics, Wyrmkin domain for draconic barrage is really useful IMO. Not a great spell at first level, but once you hit 3rd on, it scales really nicely. Pop in in the first round of combat before anyone needs healing and you have a very nice 1-action damaging spell to use in later rounds as a result.
Ohhhhh that is interesting. So at every odd level do you add another dragon and increase the damage of the energy bolt? Or does it only scale to a 2nd level spell so you cap out at 2 dragons?

NielsenE |

NielsenE wrote:I always like Apsu clerics, Wyrmkin domain for draconic barrage is really useful IMO. Not a great spell at first level, but once you hit 3rd on, it scales really nicely. Pop in in the first round of combat before anyone needs healing and you have a very nice 1-action damaging spell to use in later rounds as a result.Ohhhhh that is interesting. So at every odd level do you add another dragon and increase the damage of the energy bolt? Or does it only scale to a 2nd level spell so you cap out at 2 dragons?
It scales very well. When you cast Nth level spells, you get N dragons each doing Nd6 damage, each one still costs an additional action to attack with, so eventually you'll probably not be able to use them all, but its still a very interesting spell. It is action heavy -- 2 actions upfront for no immediate benefit. Then 1 action per dragon to attack with (has normal MAP, so inefficient to use more than one a turn)

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Bigdaddyjug wrote:It scales very well. When you cast Nth level spells, you get N dragons each doing Nd6 damage, each one still costs an additional action to attack with, so eventually you'll probably not be able to use them all, but its still a very interesting spell. It is action heavy -- 2 actions upfront for no immediate benefit. Then 1 action per dragon to attack with (has normal MAP, so inefficient to use more than one a turn)NielsenE wrote:I always like Apsu clerics, Wyrmkin domain for draconic barrage is really useful IMO. Not a great spell at first level, but once you hit 3rd on, it scales really nicely. Pop in in the first round of combat before anyone needs healing and you have a very nice 1-action damaging spell to use in later rounds as a result.Ohhhhh that is interesting. So at every odd level do you add another dragon and increase the damage of the energy bolt? Or does it only scale to a 2nd level spell so you cap out at 2 dragons?
Ok so I'm down to this and fire domain with Sarenrae as my choices. Got til Saturday to decide.

Pixel Popper |

It scales very well. When you cast Nth level spells, you get N dragons each doing Nd6 damage, each one still costs an additional action to attack with, so eventually you'll probably not be able to use them all, but its still a very interesting spell. It is action heavy -- 2 actions upfront for no immediate benefit. Then 1 action per dragon to attack with (has normal MAP, so inefficient to use more than one a turn)
But it's a great third action to tack on after a two-action buff, utility, or save spell.

NielsenE |
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Yup, but once you've in the 5-7th level range (level 3-4 spells) and have 3-4 dragons to play with, most combats will be over before you use all of them, since you'll likely need to move at least once, etc. Nd6 is still good scaling for a one action ability, but you don't get the full quadratic scaling of the spell.

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I think I'm just gonna go with fire. The character I had started making was already Kelishite, so Sarenrae was already thematically appropriate. My son is also playing in the game and he is my character's son, a barbarian who is also a pyromaniac. So maybe he developed his pyromania because his saw his father dabbling in fire spells as a lad.