| Wookie-Ookie |
Hello!
As the title, is there any official campaign that would be good for a PC with the Amphibious trait?
It doesn't need to be a completely underwater or ocean campaign, but is there any that have *any* amount of underwater combat or exploration? Anything to get use of that trait?
Thank you for your time and any advice!
Taja the Barbarian
|
Hello!
As the title, is there any official campaign that would be good for a PC with the Amphibious trait?
It doesn't need to be a completely underwater or ocean campaign, but is there any that have *any* amount of underwater combat or exploration? Anything to get use of that trait?
Thank you for your time and any advice!
Any campaign that includes aquatic combat/exploration pretty much has to include the means for an air-breathing party to undertake such activities, so I'd say you probably aren't going to find any that really allow you to 'get use of' the Amphibious trait...
| Sanityfaerie |
Any campaign that includes aquatic combat/exploration pretty much has to include the means for an air-breathing party to undertake such activities, so I'd say you probably aren't going to find any that really allow you to 'get use of' the Amphibious trait...
...unless they're making use of bludgeoning and slashing unarmed strikes? Also, "includes the means" doesn't necessarily mean that the means is entirely without cost.
| Wookie-Ookie |
To clarify and perhaps expand the search, here is an example-
MINOR NON-PLOT SPOILERS AHEAD
In one of the Free RPG day adventures, you come across some rubble. The only way around it is to go underneath through a water filled passage. There are no enemies, but everyone has to make a check to get through.
If a PC were amphibious, this would be no trouble at all. This is the only instance of anything fully underwater in that adventure, but that's fine for me.
No more spoilers.
For a made up example, say the party comes across a well filled with water and want to know if anything is at the bottom. They send the amphibious PC who swims down and checks, Maybe they find nothing, maybe they find a skeleton with a rusty sword and a perfectly good potion bottle. Either way, it was just a little easier for the party to do this task.
It doesn't have to be anything big or the majority of an adventure.
If such a thing doesn't exist in PF2e, perhaps a better question is: Is there any campaign where the majority takes place near water, has some nautical theme, or at least seems to make sense for an amphibious PC to pop out of the ocean and decide to join the on-land adventure?
| keftiu |
If such a thing doesn't exist in PF2e, perhaps a better question is: Is there any campaign where the majority takes place near water, has some nautical theme, or at least seems to make sense for an amphibious PC to pop out of the ocean and decide to join the on-land adventure?
Not at present, no. Age of Ashes is a globe-trotting jaunt via a portal network. Extinction Curse is about being a traveling circus. Agents of Edgewatch takes place within one city. Abomination Vaults is an underground megadungeon. Fists of the Ruby Phoenix is a fighting tournament... mostly. Strength of Thousands has you running around the Mwangi Expanse as students (and later, staff) of the Magaambya. Quest for the Frozen Flame casts you as faux-Ice Age nomads. Outlaws of Alkenstar is about being gunslinging scoundrels in a city and the surrounding blasted desert. Blood Lords is about political troubleshooters chasing a conspiracy within Nex.
Next year's known offerings, Gatewalkers and Stolen Fate, don't seem any closer to what you're looking for, though Gatewalkers apparently spends at least some of book 2 on the Lake of Mists and Veils.
In short, none of them have any sort of water or nautical-adjacent theme, and short of "there's a river at some point" or "you are eventually on an island," there's not really obvious spots where I think an aquatic character would shine. Even looking at the significantly longer list of 1e APs, only two of them - Skull & Shackles and Ruins of Azlant - really touch on this at all; it's pretty niche, in no small part because aquatic/swimming stuff is no fun more 99% of PCs.
| Dragonchess Player |
For PF2, the updated Kingmaker Adventure Path has some situations (mainly in parts 2 and 4) where amphibious PCs would have an advantage.
Other than that, converting the PF1 Skull & Shackles and Ruins of Azlant would be the best bet.