What are "simple intention" components?


Rules Discussion


Greetings!

I have a question: I wish to do a psychic dedication for a character. However, something bugs me a bit: instead of having "thought" components replacing the verbal one, they have "simple intentions" components. What are they exactly? How should I include them in games?

Thanks!


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I think you're reading this wrong.

Quote:
as you don't have a subconscious mind, your thought components are simple intentions.

It references subconscious minds, so let's look at those:

Emotional Acceptance wrote:

Your thought components are emotions. You might summon the sense of freedom to buoy you through the air or let fear grip your heart even as you plant it in another's mind. Emotion components tend to impart abstract or vivid effects to your visual and auditory spell manifestations as well as more intangible flashes of emotion, such as swirls of joyous color or a sense of growing melancholy.

Precise Discipline wrote:
Your thought components are calculations you make to determine the forces you need to call upon. Perhaps you mentally weigh the mass of an object against the force of gravity to levitate it or you might determine exactly how much energy is needed for an object to combust. Calculation components tend to impart ordered visual and auditory effects to your spell manifestation, such as regular tessellations of light, mathematical spirals, or harmonic tones.

etc.

You don't lose thought components, it's just describing how your thought components are represented mentally. Normally it's based on your subconscious mind, but since you don't have one you don't get that.

It's essentially a flavor thing.


Ah, alright, I probably misunderstood that. English isn't my native language so I may interpret something incorrectly. So I still don't need to speak, I just have a somewhat unique way to replace verbal component compared to an actual psychic.


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DrakEmono wrote:
Ah, alright, I probably misunderstood that. English isn't my native language so I may interpret something incorrectly. So I still don't need to speak, I just have a somewhat unique way to replace verbal component compared to an actual psychic.

As Squiggit says, mechanically your thought components work exactly the same way any other psychics do. This only affects how you visualize your characters approach.

Here's how I might imagine the thought components for casting Ray of Frost.

Emotional Acceptance Thought Component
<feels>the wonder from a childhood memory of seeing the sun shining through icicles after the first snowfall of Winter</feels>

Precise Discipline Thought Component
<thinks>Q=c•m•ΔT so if c=3.47, m=90.6, and I want to lower their temperature by ΔT=-40 then I need to remove approximately 12,600 J of heat energy.</thinks>

Multiclass Thought Component
<thinks>Freeze him!</thinks>

The multiclass thought components are just a lot simpler (and arguably less artistically satisfying) than the ones for the subconscious minds.


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I see, makes senses. At least, I have an idea about how to play my character if I make an actual Psychic.

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