Thundercaller Bard - How many Thundercalls?


Rules Questions


Can a Thundercaller at level 13th level, call 3 Thundercalls in a round? One as a swift action, and 2 as move actions?

With Virtuouso Performance active, and doing a Inspire Courage, can a Thundercaller maintain Inspire and then do the actions mentioned above (Paying double the cost)?


I believe there was an FAQ to make most of the non standard performances now be specifically standard actions.

So might be good to look at the FAQ for the book that came out of.

The Exchange

Quote:
Thunder Call (Su): At 3rd level, the thundercaller can start a performance to unleash a deafening peal of thunder. This allows the thundercaller to spend a round of performance to create an effect similar to the spell sound burst (having the same range and area and allowing the same saving throw). At 7th level, the sonic damage dealt by this blast of sound increases to 3d8. This damage further increases by 2d8 at 11th level, and every 4 levels thereafter. A creature that succeeds at its saving throw against thunder call is immune to the stunning effect but still takes sonic damage. Beginning this performance is always a standard action.

It was updated for Ultimate Wilderness, but your link goes to the older Varisia: Birthplace of Legends text. Softcover books like V:BoL got almost no direct errata - a total of eight FAQ items across all the hundreds of books in the AP, Campaign Setting, Player Companion, and Modules lines. However when it was picked up for UW, it was clarified.

No FAQ Required: This is not a rules FAQ for any Pathfinder RPG product, but rather a question about our publishing practices on pick-ups. When a new book comes out in the RPG line, chances are at this point that there have been Player Companions, Campaign Settings, or other products on a related topic at some time in the past, but these products have smaller print runs than RPG line products. At product launch meetings, staff members including the developers of these previous products suggest other books to reference for pick-ups. A pick-up essentially means that a rules element begs for a broader audience, rather than asking a freelancer to produce something new but almost identical without regard to the essential foundation built from the design and development work on the previous lines. That said, a pick-up is not a reprint: those pick-ups receive multiple additional development passes just like the new material for the book, refining them beyond their original version. Sometimes these development passes won’t yield any change, and sometimes they lead to substantial changes.

The fully refined version will be Paizo's default version for adventures, NPC compilations, and the like moving forward, since it benefited from two development cycles and is available on the PRD, but as always feel free to use the version that your group prefers, or make your own variant. In Pathfinder Society, always check the Additional Resources page to see what versions are legal and the Campaign Clarifications page for the Pathfinder Society team’s updates on how to use those options in the Pathfinder Society campaign.


A Great example of why people should always check Articles of Nethys, and not rely on the d20pfsrd. I know the PFSRD is more user friendly, but this is at least the 5th time that I have found it to be incorrect when compared to AON.

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