| Blackmill |
The rules for riding animal companions limits the animal companion to grounded movement unless it has the "mount" ability.
You or an ally can ride your animal companion as long as it is at least one size larger than the rider. If it is carrying a rider, the animal companion can use only its land Speed, and it can't move and Support you on the same turn. However, if your companion has the mount special ability, it's especially suited for riding and ignores both of these restrictions.
However, to my knowledge not all megafuana companions have stats. In the case of the roc, we are told that a young roc has the stats of a bird, but we are not told the stats for a mature roc. Thus, we don't know if a mature roc has the "mount" ability.
Roc: Use bird statistics for a young roc.
Now, there are several reasons to think that an adult roc should have the "mount" trait, or otherwise be able to fly with a rider. This is not only logical, given the size of an adult roc, but even stated in the fluff
Particularly skilled druids or rangers might capture and train a roc to serve as a flying mount
From a RAI perspective, though, what is most relevant is the wording for the mammoth lord's trampling charge feat. This action requires that the mammoth lord is riding their mount, and clearly indicates that the animal companion can use special modes of movement, such as flying.
You urge your mount forward, trampling enemies in your path. You command your mount to Stride up to its Speed (or to Burrow, Climb, Fly, or Swim, if it has the corresponding movement type)
This leads me to my question. Seeing as everything seems to points towards an adult roc being capable of flight while ridden, is there anything RAW that undeniably leads to this conclusion?
| Onkonk |
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The Roc statblock has no bearing on the animal companion version so it's not a good place to look for rules advice for them. Also your animal can't become Gargantuan either so doesn't seem like you can get an adult roc regardless.
Skilled Nature users can get a Roc as a flying mount with a skill feat printed in the CRB called Bonded Animal.
You can also use Trampling Charge with fly speed by using the companion item Barding of the Zephyr.
No flying animal companion has the mount ability for a reason and that is because PF2 is very averse to give you flying speeds at low levels and permanent flying speed is even harder to get.
| Blackmill |
Onkonk wrote:The Roc statblock has no bearing on the animal companion version so it's not a good place to look for rules advice for them.Oh is that where the quotes were from? Now I feel mislead.
No, the important quotes are all from the mammoth lord archetype page. The fluff quote is what Onkonk is referring to, which I included to indicate there's no lore preventing a roc from flying with a rider, provided it's large enough.
Also your animal can't become Gargantuan either so doesn't seem like you can get an adult roc regardless.
I think this is very unlikely. The definition of "mature" is "fully grown". Moreover, the mammoth lord archetype says "an adult megafauna is always Large or bigger", which wouldn't make sense if there was no way to have an adult animal companion. And as you yourself mentioned, animal companion stat blocks are different from their corresponding creature stat blocks.
You can also use Trampling Charge with fly speed by using the companion item Barding of the Zephyr.
This is a very good point. Perhaps non-land movement during trampling charge is only intended for animal companions that have the "mount" ability, or a similar exception to their movement rules? It's possible this is the intention. That said, two things make it unclear to me.
First, the trampling charge rules allow for alternate modes of movement if the animal companion "has" those movement types. The restrictions from riding an animal companion don't change what movement types the animal "has", rather they limit what movement types can be "used", with certain exceptions. I think a strict interpretation of the RAW implies that any creature which has a fly, burrow, climb, or swim speed can use that movement type during trampling charge if in the appropriate environment. If that's not the intention, trampling charge should replace "if it has the corresponding movement type" with "if it [may use] the corresponding movement type [while ridden]".
Second, the trampling charge feat mentions burrowing and climbing. If one does not take a strict interpretation of the RAW, as stated above, then the mention of these movement types would be irrelevant to the feat (to my knowledge, there are no animal companions that can climb or burrow and and have the "mount" feat, or special barding that provides an exception). A reasonable rebuttal to this second point is that Paizo may just be future-proofing the feat. But the first point remains.
No flying animal companion has the mount ability for a reason and that is because PF2 is very averse to give you flying speeds at low levels and permanent flying speed is even harder to get.
I'm afraid this might be true. I kept looking through the rules, and the only RAW method I found that allows a ridden animal companion to fly with a standard stride action is via certain level 20 champion feats.
| Mathmuse |
By the rules, I do not know of a way that a roc animal companion can fly with a rider.
By house rules, the druid in my party regularly flies around on her roc animal companion.
The intent in the rules are that PC flying is restricted to higher levels. For example, the winged strix ancestry has the starting ability to jump further, can take Nestling Fall ancestry feat 1 for gentle falling, Fledgling Flight ancestry feat 5 for land-at-end-of-turn flight, Juvenile Flight ancestry feat 9 for 10 minutes of flight per day, and Fully Flighted ancestry feat 13 for unlimited flight. Contrast this to Strix Kinmate, creature 2, with Fly Speed 25 feet.
I think that the developers' reasoning is that PCs who can take to the sky and safely defeat ground-bound monsters with ranged attacks are overpowered at low levels. Thus, costless flight is delayed to 13th level where most monsters will be able to strike back against airborne ranged attackers with their own flight or ranged attacks. Medium-level flight has costs and time limits. The 4th-level Fly costs a spell slot and is limited to 5 minutes, while the 7th-level version (13th-level spellcaster) costs a higher spell slot and lasts 1 hour. The 6th-level version of Phantom Steed gives a flying steed for 8 hours.
The animal companion rules state that animal companions can fly while being ridden only if they have the mount trait. Currently, no animal companions have both mount and natural flight. Even the Riding Drake animal companion with mount trait is flightless.
The druid Stormdancer acquired a flying roc mount through roleplaying. When the party liberated Fort Trevalay in Fangs of War at 8th level, three of the enemy hobgoblin rangers had roc animal companions. They, like the roc companions in Mammoth Lords, were merely big birds. That seemed disappoiinting, so I made the rocs large and gave them fledgling flight while carrying a Small or Medium creature. They had to land, fall, or drop their passenger at the end of turn. I figured an interesting attack would be the roc grabbing a PC and flying up 25 feet (half their speed at a 45-degree angle) to drop their victim. NPCs are allowed to fly.
Surprisingly, the druid adopted a roc after the party killed its handler. She had to keep the roc as a pet for two levels as she retrained and took feats to acquire a mature animal companion. Thus, the player worked hard to earn this animal companion. And she had taken Wind Caller druid feat 8 at 8th level, so she already had the Stormwind Flight focus spell for 1 minute of flight.
Once Roxie Roc was a full animal companion, I declared that the druid Stormdancer could cast Stormwind Flight on Roxie, too. If she did, the wind let Roxie carry a rider while flying and the duration increased to 10 minutes. Furthermore, flying peacefully on Roxie counted as a Refocus activity. Thus, Stormdancer could use Roxie as a flying mount with fly speed 50 feet for long-distance travel. The rest of the party, besides the champion with her own animal companion steed and the monk with his incredible walking speed, traveled via Phantom Steed.
The deciding factors behind this house rule was that the druid could already fly during combat, having her own steed made party travel more convenient, and I liked the flavor. In the recent August 12 game session the sorcerer had to conjure up 11 Phantom Steeds for the party and the people they escorted, so I was glad that three party members did not need phantom steeds.
| Mathmuse |
One way to bypass the land-speed-only restriction on riding an animal companion is to ride an eidolon instead. Make a summoner with an eidolon resembling a roc. Beast eidolon would be the obvious choice, but other eidolons, such as angels, dragons, or psychopomps, have a strong association with wings. Then take Glider Form evolution feat 1, Steed Form summoner feat 2, and Airborne Form summoner feat 14. Add Hulking Size summoner feat 8 or cast Evolution Surge for size frequently if the summoner is Medium, but casting Evolution Surge for flight is possible at 9th level.
| Mathmuse |
How do you tell players that the bad guys can ride flying mounts, but that once they kill the bad guys and captures said mounts, they can't?
I'm not ever doing that no matter what thr rules indicate.
You could tell them, "You did not raise the roc from the egg, so it refuses to become your animal companion."
Particularly skilled druids or rangers might capture and train a roc to serve as a flying mount or hunting companion, though examples of such an incredible feat of domestication are few and far between. The easiest way to rear a roc is to do so from the moment it hatches, since the chick imprints on the first creature it sees. Acquiring a roc egg is by no means an easy feat, though, and is often a death sentence for the would-be egg-snatcher.
| Ravingdork |
Ravingdork wrote:How do you tell players that the bad guys can ride flying mounts, but that once they kill the bad guys and captures said mounts, they can't?
I'm not ever doing that no matter what thr rules indicate.
You could tell them, "You did not raise the roc from the egg, so it refuses to become your animal companion."
Bestiary entry on Roc wrote:Particularly skilled druids or rangers might capture and train a roc to serve as a flying mount or hunting companion, though examples of such an incredible feat of domestication are few and far between. The easiest way to rear a roc is to do so from the moment it hatches, since the chick imprints on the first creature it sees. Acquiring a roc egg is by no means an easy feat, though, and is often a death sentence for the would-be egg-snatcher.
Why would they want them as animal companions? Animal companions can't fly you about.
| Unicore |
I think access to flying all the time might be about to get squarely set in the Rage of Elements book, possibly at levels 8-14 for individuals that can't be shared with others (8 at the very earliest and possibly as the earliest super power of the Air Kineticist, so unlikely to be matched by any other class), at 14th level for all day flight that can be shared with other party members (also at the earliest, and only for the "best at flight" class, with level 17 probably more likely as a general ability.
An animal companion that can fly for long periods of time and carry anyone in a pinch is probably somewhere in the middle, pushing more towards the later levels: probably in that 14 to 17 range.
But any character can train a roc to fly with a rider if they spend the time to do so. It will just stay a roc and not be an animal companion and might take some difficult training to take a new rider if the old one dies, especially if the Roc was bonded to that rider.
| Mathmuse |
Mathmuse wrote:Why would they want them as animal companions? Animal companions can't fly you about.Ravingdork wrote:How do you tell players that the bad guys can ride flying mounts, but that once they kill the bad guys and captures said mounts, they can't?
I'm not ever doing that no matter what thr rules indicate.
You could tell them, "You did not raise the roc from the egg, so it refuses to become your animal companion."
Bestiary entry on Roc wrote:Particularly skilled druids or rangers might capture and train a roc to serve as a flying mount or hunting companion, though examples of such an incredible feat of domestication are few and far between. The easiest way to rear a roc is to do so from the moment it hatches, since the chick imprints on the first creature it sees. Acquiring a roc egg is by no means an easy feat, though, and is often a death sentence for the would-be egg-snatcher.
If the bad guys' flying mounts are not animal companions yet are trained to take riders, then riding them would take regular Command an Animal actions. Horses are bred pretty docile and go along with Stride commands for long-distance travel, but a wilder breed such as a zebra or pegasus would have a higher Will save against a rider's commands. A roc has Will DC 26. Imagine riding a flying mount high over the ground and critically failing a command. The mount might drop you. Avoiding such a fate would require +25 bonus to Nature checks, such as +6 from master proficiency, +15 from level, and +4 from Wisdom.
For safer riding, a lesser PC could take a week for a Train an Animal activity to always succeed at a Stride command, followed by another week for a Fly command.
This could work for Blackmill's character: a trained non-companion roc for riding.
| HumbleGamer |
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How do you tell players that the bad guys can ride flying mounts, but that once they kill the bad guys and captures said mounts, they can't?
I'm not ever doing that no matter what thr rules indicate.
Do you mean new players?
Expert players should know how the game is balanced around mounts and flying mechanics.
Otherwise, you can homebrew new rules for your players, if you feel comfortable with them.
| Blackmill |
This could work for Blackmill's character: a trained non-companion...
This is a good idea and maybe the best approach. I'm also thinking about using a riding drake animal companion. As you've mentioned, a level 13 caster can cast fly with a 1-hour duration. So while the riding drake doesn't have flight, it can be given flight, and it has the "mount" special ability. This solution is a bit clunky, I'd much prefer an archetype or series of feats that achieves the same end result, but it otherwise works RAW unless I've missed something. Alternatively, there is Barding of the Zephyr as Onkonk mentioned, which has a 10 minute duration but is available earlier.
Ultimately, it looks like there are several ways to have a flying mount, but an animal companion roc by itself doesn't work without GM approval. For the future, I wouldn't mind a level 14+ feat that allows a character to ride a flying animal companion (without needing spells or items). If made into an archetype, it could even have its own thematic mechanics, like requiring the rider to make athletics or acrobatics checks when the mount flies at high speeds or performs a maneuver (on a critical failure, the rider falls off).
| HumbleGamer |
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Seems it works ( resources traded for a limited time effect).
Your only concern might be its accessibility, which is uncommon and requires the character to be a half orc or orc ( if I am not mistaking, there's no other way to get them).
As for the feat meant to ride flying animal companions, it would somehow invalidate the champion divine ally mount, which is a lvl 20 feat ( you may consider lowering the champion feat too).
Keep in mind that, for balance purposes, paizo seems to go with:
Common ancestry : no fly/size increase
Uncommon ancestry: fly/size increase by lvl 17
Rare ancestry: fly/size increase by lvl 13
Generic classes flying (champion) : by lvl 18
Generic classes flying mount (champion) : fly by lvl 20
Specific classes flying (engineer) : by lvl 14
Specific classes flying mount (summoner) : by lvl 14
Archetypes, though they do not exist when it comes down to fly, tend to be "at least" one level higher compared to base classes, for common perks, and even 4 or 6 level higher for core/specific ones.
Just to say it would definitely be way too generous to give it almost for free by lvl 14.
| Blackmill |
Seems it works ( resources traded for a limited time effect).
Your only concern might be its accessibility, which is uncommon and requires the character to be a half orc or orc ( if I am not mistaking, there's no other way to get them).
As for the feat meant to ride flying animal companions, it would somehow invalidate the champion divine ally mount, which is a lvl 20 feat ( you may consider lowering the champion feat too).
Keep in mind that, for balance purposes, paizo seems to go with:
snip:
Common ancestry : no fly/size increase
Uncommon ancestry: fly/size increase by lvl 17
Rare ancestry: fly/size increase by lvl 13Generic classes flying (champion) : by lvl 18
Generic classes flying mount (champion) : fly by lvl 20Specific classes flying (engineer) : by lvl 14
Specific classes flying mount (summoner) : by lvl 14Archetypes, though they do not exist when it comes down to fly, tend to be "at least" one level higher compared to base classes, for common perks, and even 4 or 6 level higher for core/specific ones.
Just to say it would definitely be way too generous to give it almost for free by lvl 14.
I think you're right that a single level 14 feat would be objectively ahead of the curve. I don't want to digress too much, although I don't think there's much more to add regarding RAW, but I could imagine a series of feats (akin to trained, expert, master, legendary) that progress from limited ability to ride a flying mount (i.e. only at very reduced speed, very low altitude, and with sever penalties to "maneuver in flight") to unrestricted flight. I imagine there's some way to implement this idea so that it would be balanced, but still let the player do some cool things at mid levels.
| Leon Aquilla |
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Had this discussion with one of my people when we played Quest for the Frozen Flame.
I believe our conclusions were:
- Mammoth Lords are associated with riding exotic megafauna, not just having them around as pets
- Rocs are provided as sample Mammoth Lord companions
- The Mount property is not on any of the sample companions provided on page 73 but they are assumed to be rideable
- Ride is a prerequisite for Mammoth Lord dedication
- Various other feats (as indicated in this discussion) imply that riding mounts is a large part of the archetype
- Giants ride Rocs in the actual AP
- Rocs have a 20 foot movement speed on land while other megafauna have 25-35 feet (and birds don't generally cover great distances on foot)
- It would be absurd to penalize the character that chose a flying companion with having to ground-pound and hold the group back while all their pals got to ride along at a leisurely pace on the backs of rhinos, mammoths, etc.
Therefore we concluded you can ride on a Roc, at least in a non-combat situation.
Also the AP was damn near over at that point and they were already level 9 so the concerns about game-breaking flying at level 3 weren't really issues. (sidenote: I feel like there should be a level prerequisite for taking Mammoth Lord)
I understand why people might choose not to give their players a Roc otherwise.
However at least in Quest for the Frozen Flame saying that a flying mount would unbalance the game doesn't carry much water
| Leon Aquilla |
Skilled Nature users can get a Roc as a flying mount with a skill feat printed in the CRB called Bonded Animal.
You can also use Trampling Charge with fly speed by using the companion item Barding of the Zephyr.
No flying animal companion has the mount ability for a reason and that is because PF2 is very averse to give you flying speeds at low levels and permanent flying speed is even harder to get.
I'm okay with a Roc just having implied Barding of the Zephyr, btw. This seems like the best compromise.
| Squiggit |
It seems really bizarre to heavily feature roc mounts, present them as an acquirable companion, and then specifically write that druids and rangers take them as flying mounts, but then contain no provision anywhere to actually use them as a flying mount.
I mean I understand that Paizo is very hesitant and treats long term flight as a very high level feature, but it feels weird for the game to drop so many allusions to the idea if it's intended to be completely out of bounds.