Trap Finder, Haunt Ingenuity, Lantern Implement, etc. and Search Exploration Activity


Rules Discussion


I could not find this discussed, though it might be hiding in a side discussion within a different thread topic.

Recently, a player proposed something that did not seem correct to me, but I can see where someone might get the idea and I'm willing to be educated.

Here are the relative rules text for reference:

Search wrote:
If you come across a secret door, item, or hazard while Searching, the GM will attempt a free secret check to Seek to see if you notice the hidden object or hazard.
Trap Finder wrote:
Even if you aren’t Searching, you get a check to find traps that normally require you to be Searching.
Haunt Ingenuity wrote:
Even when you aren't Searching while in exploration mode, the GM rolls a secret check for you to notice haunts that usually require you to be Searching.
Lantern Implement wrote:
During exploration, even if you aren't Searching, the GM rolls a secret check for you to find traps, environmental hazards, haunts, and secrets (such as secret doors). The GM rolls each time a given hazard or secret comes within 20 feet of you and within the lantern's bright light.

We'll start with the underlying premise proposed:

If you have Trap Finder/Haunt Ingenuity/Lantern and are Searching, do you get 2 secret checks to detect a trap? One for Searching and one for the feat/feature.

The next step in the proposal was this:

If you have Haunt Ingenuity (and/or Trap Finder if you multiclass), the Lantern Implement, AND are using the Search exploration activity, do you get 3 secret checks per haunt/trap? I.e., One for Searching and one for each feature that allows you to get a secret check even if you aren't searching.

Happy to be educated by the group mind.


I think these are duplicative abilities and probably shouldn't stack based on the general rules about duplicate abilities. If you have two sources of darkvision, you don't get extra darkvision.

Duplicate Effects wrote:
When you’re affected by the same thing multiple times, only one instance applies, using the higher level of the effects, or the newer effect if the two are the same level. For example, if you were using mage armor and then cast it again, you’d still benefit from only one casting of that spell. Casting a spell again on the same target might get you a better duration or effect if it were cast at a higher level the second time, but otherwise doing so gives you no advantage.

The advantage of feats and abilities like this is that it lets you do something else with your exploration activity while still watching out for threats, not double down and effectively get extra rolls.


1 search roll only: if you have one of those abilities use another activity instead of Searching.

Scarab Sages

They don't stack.

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