| Minigiant |
Hello everyone
This build is something that I once saw online and wrote down some notes on, but in hindsight not enough. It was stated to be a better Rogue, and uses the Alchemist class, and stacks 4! archetypes.
It sounds like a fun character when these feats were suggested.
- Racial Heritage: Goblin
- Fire Hand
- Roll With It
- Burn! Burn! Burn!
Setting things on fire and being flanked/riding atop a large Dire Bat.
I have some questions on how do you think it is best to optimize these build.
1. I think a Strength-based build, but would Dex be worthwhile?
2. What other feats should I pick up?
3. Any other thoughts or opinions?
Name Violation
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Name Violation wrote:Vivisectionist gives up bombs. Not sure you'll get much use boosting fire with feats
It is all about fighting with a Torch and setting things on fire in melee
Name Violation wrote:Internal alchemist doesn't seem to stack with blazing torch bearer.Cannot see why they wouldn't
Idk, I was checking on pathbuilder. It says there's a conflict.
| DeathlessOne |
Idk, I was checking on pathbuilder. It says there's a conflict.
That is likely a programming issue with Pathbuilder. Neither archetype alter or remove the same ability, however the Bonus Feats (Internal Alchemist) might be flagged as conflicting with the Explosive Torch 4th level discovery replacement (Blazing Torchbearer). It is best not to rely too heavily on programs like HeroLab or Pathbuilder to catch these things. As a side note, I do not get any conflict flags with my HeroLab when trying this out.
| Derklord |
In this case it's correct, though - Internal Alchemist's Bonus Feats ability alters the discovery class feature. It just doesn't say so becasue the "this alters X" language wasn't added until a couple years later. For exemplary comparison, the Wildborn Barbarian, which has basically the same ability, says it alters Rage Powers, and the Viking Fighter archetype even had such text added for the reprint.