Enough feats ?


Kineticist Class


So unless I am misreading the class, apart from the 1-3 impulse feats you get at 1st level and the 2 from versatility at much later levels your class feats are doing double duty as class feats and also as spells for each of your class.

This means the kineticist scales more by feats than any class in the game thus far and thus have the biggest opportunity cost for archetypes.

My gut reaction is they probably need more more impulse feats independent of their class feats. But what's everyone else's take ?


Could indeed have something like a free impulse every 4 lvls (1,5,9,13,17), remove the retraining daily part of the lvl 9 and 15 features for the dedicated and dual gate and let it be exclusive of the universal one.


An interesting idea, I am mainly worrying for those with more than 1 element as they have a lot of options for a really small number of feats.


I had to do a double take when a few people reacting on Youtube to the Playtest interpreted it as you gain an Impulse feat every time you gained a Class feat. Which would be a lot of feats, but not how I initially read it, or how I believe it is supposed to work.

But yeah looking through the feats I saw a lot of Class feats I would want to take, but also a lot of Impulses I would want to take and I do feel like there aren't enough feat selections to get both base Class feats and Impulse feats.

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