Party Healing in Blood Lords


Blood Lords


Pathfinder Roleplaying Game Superscriber

So my group has been having fun talking about this book and the topic of healing comes up, with how positive energy is forbidden. The concern came from parties with a combination of living and undead, as many classes can only do one or the other.

A cleric can heal undead/negative healing PC's with Harm, but can't use Heal due to positive energy. A bard can heal the living with soothe, but can't use Harm and Soothe only works on the living. Stuff like that. So I figured I'd point out some of the ways a single person can tend to both sides of the equation, living and undead!

Clerics: A cleric who follows "The Lost Prince" or "Naderi" would have a Harm Font & get Soothe as a granted spell.

Oracles: As a divine caster, has Harm. They can also take the level 4 feat Divine Access, picking a deity who has Soothe as a granted spell and get it like a Cleric does. This requires your mystery to offer a domain that one of the Soothe deities have. Bone Oracle has the Death Domain, Naderi has the death domain and can give you soothe for example.

Sorcerers: Divine Sorcs with the Blessed Blood feat, following a Soothe granting deity, can gain that spell. Will have Harm thanks to Divine. An Undead Sorc specifically also has Undeath's Blessing, allowing you to make your living companion count as undead for the purpose of Harm.


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Pathfinder Adventure Path Subscriber

If I remember correctly, something written as part of the undead PC options in Book of the Dead mentioned that undead PCs can actually be healed with Soothe. I don't have my copy of the book in front of me, but I think some people have taken that as a stealth errata.


Pathfinder Roleplaying Game Superscriber
willfromamerica wrote:
If I remember correctly, something written as part of the undead PC options in Book of the Dead mentioned that undead PCs can actually be healed with Soothe. I don't have my copy of the book in front of me, but I think some people have taken that as a stealth errata.

Now that you mention that, I do see that in Blood Lords. But I don't see any errata. So I'm not sure which is the "official" haha

Liberty's Edge

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Medicine with Stitch Flesh.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Alchemist with both elixir of life and necrotic bomb in their formula book. Perhaps also with Magical Crafting and oil of unlife in their crafting formulas or the multiclass Witch Dedication, Basic Witch Spellcasting (for soothe), and Basic Witchcraft (Cauldron).


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Necrotic Bomb doesn't heal undead, they're just immune to the damage.


Pathfinder Roleplaying Game Superscriber
Dragonchess Player wrote:
Alchemist with both elixir of life and necrotic bomb in their formula book. Perhaps also with Magical Crafting and oil of unlife in their crafting formulas or the multiclass Witch Dedication, Basic Witch Spellcasting (for soothe), and Basic Witchcraft (Cauldron).

Alchemist didn't cross my mind, nice one! I was so busy thinking about "Casters", alchemist with elixirs and oils went under my radar haha.

Liberty's Edge

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The Raven Black wrote:
Medicine with Stitch Flesh.

Fun fact : Stitch Flesh works on skeletons, who don't have flesh. It also works on ghosts, who are incorporeal.


Pathfinder Roleplaying Game Superscriber
The Raven Black wrote:
The Raven Black wrote:
Medicine with Stitch Flesh.
Fun fact : Stitch Flesh works on skeletons, who don't have flesh. It also works on ghosts, who are incorporeal.

Am I current in saying that Stitch Flesh is needed for Treat Wounds to work, but NOT needed for Battle Medicine?

Treat Wounds specifies "One Injured Living Creature", while Battle Med just says "You can patch up wounds". It uses the Treat Wounds DC and corresponding amount of HP, but is not treat wounds. Sooo battle med works on undead without stitch flesh?

Liberty's Edge

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Not on undead monsters (because it has the Healing trait), but it works on undead PCs, because they have relaxed restrictions on what cannot heal them (ie, positive healing only).


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The chalice implement from Thaumaturge works on both living and undead. When a living creature drinks it has the positive and healing trait, if someone with negative healing drinks from it, it loses both those traits and gains the negative trait instead.


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
xNellynelx wrote:
Dragonchess Player wrote:
Alchemist with both elixir of life and necrotic bomb in their formula book. Perhaps also with Magical Crafting and oil of unlife in their crafting formulas or the multiclass Witch Dedication, Basic Witch Spellcasting (for soothe), and Basic Witchcraft (Cauldron).
Alchemist didn't cross my mind, nice one! I was so busy thinking about "Casters", alchemist with elixirs and oils went under my radar haha.

There is no reason a GM can't allow an alchemist to create an elixir to "heal" undead. Just use the same stats as a standard healing elixir.


Pathfinder Adventure Path Subscriber
Onkonk wrote:
The chalice implement from Thaumaturge works on both living and undead. When a living creature drinks it has the positive and healing trait, if someone with negative healing drinks from it, it loses both those traits and gains the negative trait instead.

You will have to be careful with any magical healing that has the positive trait. Even non healing options, like a spirit Barbarian will get arrested in Geb for using positive energy. The living really have it tough in this AP


Pathfinder Roleplaying Game Superscriber
Undying One wrote:
xNellynelx wrote:
Dragonchess Player wrote:
Alchemist with both elixir of life and necrotic bomb in their formula book. Perhaps also with Magical Crafting and oil of unlife in their crafting formulas or the multiclass Witch Dedication, Basic Witch Spellcasting (for soothe), and Basic Witchcraft (Cauldron).
Alchemist didn't cross my mind, nice one! I was so busy thinking about "Casters", alchemist with elixirs and oils went under my radar haha.
There is no reason a GM can't allow an alchemist to create an elixir to "heal" undead. Just use the same stats as a standard healing elixir.

Yeah, but that would be a GM decision over an official ruling and wouldn't fly at every table. There also isn't necessarily a huge need for an Elixir to heal undead when Oil of Unlife does that. Sure it's not an Elixir, but it's still an alchemical item that an alchemist can create just as easily.


Page 45 of Book of the Dead specifically does say Soothe can heal undead, which seems to contradict the spell description. As a GM I am allowing Soothe to heal undead, because we have two undead PC’s, and healing options are limited.


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Starfinder Superscriber

There is a thingie in book 2 that solves this problem, though it's a bit hamfisted in its delivery.


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
xNellynelx wrote:
Undying One wrote:


There is no reason a GM can't allow an alchemist to create an elixir to "heal" undead. Just use the same stats as a standard healing elixir.

Yeah, but that would be a GM decision over an official ruling and wouldn't fly at every table. There also isn't necessarily a huge need for an Elixir to heal undead when Oil of Unlife does that. Sure it's not an Elixir, but it's still an alchemical item that an alchemist can create just as easily.

Oil of Unlife is a magical potion, not an alchemical item.

<https://2e.aonprd.com/Equipment.aspx?ID=718>

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