Halfling Paladin (Tankadin?)


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Okay so this subject has kind of been talked about a ton with very little info to help me in my situation.

The game I'm playing in is a 20-point-buy, with one little change - Racial Ability Score Modifiers don't exist. Instead you get a +2 to any stat and a -2 to any stat. Also, you can chose to take an additional +2 to any stat OR an additional feat.

Also, no one really talks about the alternate racial traits for this build... I really like my prehensile tale Tiefling Alchemist!! Adaptable Luck as a replacement for Halfling Luck seems nifty but how practical is it on a tankadin? Are any of the alternate racial traits worth it? I don't have to worry about Perception (I know, most rolled, but everyone in my party is insanely perceptive... so...)

I'm also not really interested in dealing with a mount. I know they can be super awesome!! I'm weird...

Anywho, any help appreciated :)


The Underfoot alternative racial feature gives you a dodge bonus to AC against enemies larger than you.

The Resourceful alternative racial feature counts as Catch Off-Guard and Throw Anything for prerequisites... if you want to go down the Shikigami Style path.

What do you mean by tankadin?


PixiePunchPie wrote:
Adaptable Luck as a replacement for Halfling Luck seems nifty but how practical is it on a tankadin? Are any of the alternate racial traits worth it?

Personally I'd keep Halfling Luck. It's not exciting, but a +1 to all saves can help even a paladin. Adaptable Luck can be boosted by the Fate's Favored trait, if you want to go this route.

I also like Fleet of Foot, to gain a move speed of 30 ft. As a tank, you want to get into position as fast as possible.

Finally, I'd consider Evasive Nomad (+2 Reflex, -2 vs. fear that usually don't matter) or Fey-Quickened (+2 initiative, and, well, the Run feat). Reflex is a relatively weak save for a paladin, and initiative also helps you to get into position before the enemy gangs your vulnerable party members.

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