Gear array and Analog weapons


Rules Questions


So I'm fairly certain you can make them but do they lose the analog weapon special property? Do they still have it but can be effected anyway? or do they have it with all of its benefits?

Liberty's Edge

No, you cannot do it.

Gear Array wrote:
To select a piece of equipment as one of your gear array’s major or minor forms, its level must be equal to or lower than your nanocyte level. Augmentations must be cybernetic, weapons and items must be technological items (not magic or hybrid), and you can’t select equipment that’s consumed on use (such as grenades) or whose bulk exceeds your Constitution modifier.

If it is technological, it is NOT analog, and all Weapons and Items made by the feature must be technological in nature. I can't really think of any way it would be unbalanced or broken in any way to ALLOW Analog equipment being made from the Gear Array, but if we're strictly talking about what the rules state, it cannot be done.


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While it's a bit odd, I'm pretty sure weapons with the analog weapon property count as technological items. They're just low tech, tech items. After all, tech items also include things like basic titanium cable which also has no computers or advanced tech like an analog weapon.

After all, it makes no sense for a nanocyte not to be able to make various rifles, dimensional slice longswords, clubs, or shell knuckles with their abilities.

Besides nothing in the analog property says they aren't tech items, just that they can't be targeted by effects that target 'technology'.

It even says in the description 'While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.'


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You can form analog weapons as long as they're technological rather than hybrid/magical, but they wont lose their traits. You can even form archaic weapons technically (but I can't imagine anyone would actually do it).


My own ruling would be, you *can* make them, but they lose the Analog property, due to being made out of a mass of shapeshifting nanotech. You aren't magically unable to make a basic knife, but your nanotech doesn't cease being active nanotech just because you shaped it into a simple knife blade.


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Starfinder Superscriber

You could rule that but you would be wrong.


Leon Aquilla wrote:
You could rule that but you would be wrong.

Actually, no, I wouldn't, because I am the GM, and thus what I say goes. Note that I said "this is what I would rule", not "this is the abstract objective reading of the rules in the book".


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Metaphysician wrote:
Leon Aquilla wrote:
You could rule that but you would be wrong.
Actually, no, I wouldn't, because I am the GM, and thus what I say goes. Note that I said "this is what I would rule", not "this is the abstract objective reading of the rules in the book".

however, this is the rules forum, which seeks rules answers to questions, not what any odd person might rule, instead the standard rule.

If there is a discrepancy, then 'what I would rule' applies. If there is not, then in the rules forum rules as written tends to apply.


Pathfinder Starfinder Roleplaying Game Subscriber
Themetricsystem wrote:
No, you cannot do it. If it is technological, it is NOT analog, and all Weapons and Items made by the feature must be technological in nature. I can't really think of any way it would be unbalanced or broken in any way to ALLOW Analog equipment being made from the Gear Array, but if we're strictly talking about what the rules state, it cannot be done.

The rules description of the ability specifies not magic or hybrid, which means those were the areas intended to be excluded. There is no reason that someone shouldn't be able to create a 'basic' item.

Also, Metaphysician does make a good point. Regardless of what you are making/copying, it is now made out of highly configurable nanites, not raw materials.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If you want a headache, consider RAW vs. RAI on whether or not a nanocyte can use their gear array to create a weapon with the living special. Living weapons are not specifically excluded (as non-cybertech augmentations are; no biotech internally), but biotech weapons are "not magic or hybrid" and are "technological" (biotech means biological technology).

Expect table variation, similar to whether an analog weapon created with a gear array still counts as the nanites or not for effects targeting technology.

Given the all of the weapon choices available, this is probably a corner case. However, a korasha lashunta nanocyte using their gear array to create a living lash is an interesting concept.


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So I was reading the class again and found this line.

Nanite Array wrote:
Your nanites are technological in nature and can be detected by spells (such as detect tech), but they aren’t otherwise subject to effects that affect technology.

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