Way to become a corpsefolk?


Rules Questions

Liberty's Edge

During my current campaign (HoTV), a person wants to be raised as a corpsefolk since the traditional means of resurrection are not possible (its been too long). Has there been a RAW approach on how this can be facilitated?


Get someone twice their CR to cast Animate Dead, hope they let you go free willed. Yell "hoes mad" at the rest of the party who object to all of your new immunities.

Liberty's Edge

Xenocrat wrote:
Get someone twice their CR to cast Animate Dead, hope they let you go free willed. Yell "hoes mad" at the rest of the party who object to all of your new immunities.

Sweet, a RAW example. Thanks man!

Second Seekers (Luwazi Elsebo)

Pathfinder Starfinder Society Subscriber

As far as I know, there's no officially detailed way to come back as a corpsefolk. However, they could be a borai or a varculak, which are kinds of playable undead-ish things? (Or, to split the difference, use the flavour/appearance/etc of a corpsefolk, but the mechanics of one of those two species?)


I would baseline as a SRO, but use necrografts instead of cybernetics. Robots and undead actually share a lot of traits.

But yeah, given how ubiquitous corpsefolk are on Eox, it's a real shame we don't have PC stats for them yet.

Liberty's Edge

Dracomicron wrote:

I would baseline as a SRO, but use necrografts instead of cybernetics. Robots and undead actually share a lot of traits.

But yeah, given how ubiquitous corpsefolk are on Eox, it's a real shame we don't have PC stats for them yet.

Especially since the PF2 dead book just came out with playable REAL undead.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It is worth noting that there's a pretty big difference there, in that SF uses the older style, ill-conceived Undead Immunities and PF2 has far less baggage on its undead trait (so undead won't be immune to mind affecting things unless they are actually mindless, for example), so these systems allowing undead PCs aren't really apples to apples.

Grand Lodge

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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
HammerJack wrote:
It is worth noting that there's a pretty big difference there, in that SF uses the older style, ill-conceived Undead Immunities and PF2 has far less baggage on its undead trait (so undead won't be immune to mind affecting things unless they are actually mindless, for example), so these systems allowing undead PCs aren't really apples to apples.

Starfinder also keeps undead as having "Con -" from 3.5, while PF2 largely got rid of non-abilities. And having 5 rather than 6 ability scores to put your rolls/points in can make a huge power difference.

Combined with the quoted, this makes true undead not suitable for players in the Starfinder system.


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Arutema wrote:

Starfinder also keeps undead as having "Con -" from 3.5, while PF2 largely got rid of non-abilities. And having 5 rather than 6 ability scores to put your rolls/points in can make a huge power difference.

Combined with the quoted, this makes true undead not suitable for players in the Starfinder system.

Constructs are handled in the same way in SF, yet SROs show it can work fine.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Eh, SROs have less than full Construct Immunities, and it's still honestly a bit too much.


HammerJack wrote:
Eh, SROs have less than full Construct Immunities, and it's still honestly a bit too much.

A bit too much or not, a small/medium corpsefolk with +2 CHA, with the robotic (undead) racial trait and darkvision, is also a bit boring to waste page space on. That's why I think they went with the borais and varculak instead of a SRO clone.


Varculak I can see, borais I can't really. Since it feels more like undead-lite rather than having it's own identity.

Still, I'd prefer having corpsefolk/bone-trooper to not, even if it's minimal and just a sidebar.

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