Mummy craving?


Rules Discussion


Is it me or are mummies the only undead option that doesn’f specify or allude to their undead hunger? It’s easy to spot for the others but I can’t for the life of me find where it’s mentioned for the mummy archetype.

Liberty's Edge

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Indeed, it's not.

But then, it's not required.


Interesting. I even rechecked the undead hunger entry under basic undead benefits and it gives example cravings but none for mummies.

Well, good to know I’m not overlooking something in plain sight.

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I suspect part of it is because mummies have an innate connection to the lands they rose from. Whether it's through a kind of druidy thing or ley lines, whatever it is that connection to the land sustains the mummy, and while you can take the mummy from the lands they came from, you can't sever that connection short of killing them or sending them to space or something.

And that probably has something to do with WHY mummies are one of the least evil kinds of undead too: when the land itself feeds your hunger continually, you don't develop the need to dehumanize others, to see them simply as meat or blood or tools to be manipulated. That doesn't stop mummies from getting mad when their homes are broken into and their stuff is stolen, but EVERYONE gets mad at that, living or undead! :P


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Yeah, seems like the excruciating pain your character would have had to go through in order to become a mummy overrides the typical need for a hunger, but instead you're associated with a terrain type that influences some of the feats mummies get. Also, you get weakness 1/2 your level to fire damage by default, so that's already gonna be debilitating enough as a gameplay mechanic.

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

That's a good point too: the undead who have actual hungers are more durable, either because satisfying that hunger restores them (ghouls and zombies) or they have a bag of tricks they can use to escape and recuperate, since the conditions to finally kill them are specific and require a lot of setup (vampires and liches).

Compared to tracking down a lich's soul cage or a vampire's hiding place, setting a mummy on fire is relatively easy.


so it appears there is no mechanic for them being "bound to their land".

I think story wise as a player archetype that would make for some bad exploration or adventuring limitations

what are your collective thoughts on this? I think treating it like the Tzimisce in Vampire the Masquerade or dracula mythos would be interesting. that they need to take x amount of land with them.

also I would love to see "sea" as a terrain type for a swashbuckling mummy


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Well, the classic movie hunger is that you hunt down and kill the tomb robbers who despoiled your tomb (or your master's tomb). The high fantasy setting of FP2E and it's predecessors means mummies don't always start off resting in big elaborate tombs though. So that's probably better used as thematic inspiration for something cool that fits your story rather than taken strictly as-is.

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