| HumbleGamer |
Hi there,
I currently only play with my groups of friends, but still wanted to know how does the PFS usually ( always? ) deal with cultural adaptability.
What has been subject of discussion is about this part
You can select ancestry feats from the ancestry you chose, in addition to your character’s own ancestry, as long as the ancestry feats don’t require any physiological feature that you lack, as determined by the GM.
So, first question:
1) Is, within PFS, everything not "physiological" related being allowed for every character?
A couple of examples:
Is it possible for a gnome to teach a human how to shift? Or simply how to get a connection to the first world?
Is it possible for a human to learn the halfling luck ( learning how to be happy/light-hearted )?
Is it possible for a human to learn how to be sturdier ( I explicitly took this one because it might involve physiological stuff ) and because to "learn" the Mountain Stoutness or Stone Bones from a dwarf?
And as second an last question:
2) Where do PFS draw the line which separates feats a character would be able to take or not?
It's just about obvious physiological stuff ( for example, unarmed attacks ) or there's more to consider?
Well, I hope I made clear enough what my doubts are ( in case there's anything vague, please let me know ).
Thanks for your time!
| Gisher |
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Given the examples that you used, I think you meant Adopted Ancestry rather than Cultural Adaptability (which is a Halfling ancestry feat that grants Adopted Ancestry and a 1st level ancestry feat from that ancestry).
| HumbleGamer |
| 1 person marked this as a favorite. |
Given the examples that you used, I think you meant Adopted Ancestry rather than Cultural Adaptability (which is a Halfling ancestry feat that grants Adopted Ancestry and a 1st level ancestry feat from that ancestry).
Whops, good catch.
I was tweaking a halfling character on pathbuilder and got confused ( can no longer edit the title ).
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Generally, the answer to any "how does PFS handle X" question is "ask your GM".
There used to be a huge document of Campaign Clarifications back during PFS1 that handled multifaceted questions like yours. It took the effort of the community and Leadership to create and maintain it.
Ain't nobody got time for that now.
So most people take a conservative approach when building their PFS2 characters, because if you encounter a conservative GM, then your schtick might be on hold for that game.
| HumbleGamer |
| 2 people marked this as a favorite. |
Generally, the answer to any "how does PFS handle X" question is "ask your GM".
There used to be a huge document of Campaign Clarifications back during PFS1 that handled multifaceted questions like yours. It took the effort of the community and Leadership to create and maintain it.
Ain't nobody got time for that now.
So most people take a conservative approach when building their PFS2 characters, because if you encounter a conservative GM, then your schtick might be on hold for that game.
Pretty legit, though unfortunate.
Thanks for the explanation Nefreet.
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A somewhat dour kobold adjusts her carefully and lovingly crafted wig of dwarven braids.
"Ach. When can the proud and noble kobolds of the Terwa Uplands properly be part of clans and the like as part of our cultural heritage? When may I start teaching my adopted dwarven children the ways of the kobolds, and how we all work together for a greater good?"
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The Achievement Points system does have a boon called Ancestral Adoption I that provides the answer to this question for leshys, hobgoblins, and iruxi. Interestingly it does not appear we've answered the question for common ancestries, unless it's somewhere illogical that I've forgotten. Hmm...
As Guide team lead, I have not seen such a list for common ancestries. So if it is not in the FAQ, I cannot imagine where it would be.