Gouging Claw and Morph Trait


Rules Discussion


To make it quick, let us consider an ancestry with a permament morph trait, like a tiefling, aasimar, kobold, sylph, etc...

Can they "try" to use ( Try, because of the counteract effect ) gouging claw or any other "temporary" morph?
If so, what's going to happen to their permanent morphed parts?


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Morph wrote:

Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait).

Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.

The trait talks in terms of spells in regards to "overwriting" a given Morph effect. Morph effects granted via feats technically don't follow that rule, but even then, the ability would have to have the Morph trait to counteract it, as the trait description states, and it has to be the same affected limb.

With your example, the claws of the given ancestries do not possess the Morph trait, and as such aren't affected by its limitations. Similarly, unless a Morph spell gives wings, the odds of the feat being overridden by a spell are pretty slim. Even so, a simple "counteract once per casting" rule would suffice, since you are otherwise comparing a temporary effect (spell) versus a permanent one (feat).


I didn't remember the part about "You can be affected by multiple morph spells at once, but if you morph the same body part more than once".

Just got caught off guard by the fact gouging claw had the morph trait.

Excellent then, thanks.


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HumbleGamer wrote:
To make it quick, let us consider an ancestry with a permament morph trait, like a tiefling, aasimar, kobold, sylph, etc...

What permanent morph effects are you referring to? I can't find any for those.


Gisher wrote:
HumbleGamer wrote:
To make it quick, let us consider an ancestry with a permament morph trait, like a tiefling, aasimar, kobold, sylph, etc...
What permanent morph effects are you referring to? I can't find any for those.

All wings are morph permanent effects.


There is also the (non-permanent) Morph trait on Animal Instinct Barbarian Rage. Not that Barbarians are typically going to be casting Gouging Claw.

But it is something to be aware of - that multiple Morph effects are usually allowed unless they target the same part of the body.


HumbleGamer wrote:
Gisher wrote:
HumbleGamer wrote:
To make it quick, let us consider an ancestry with a permament morph trait, like a tiefling, aasimar, kobold, sylph, etc...
What permanent morph effects are you referring to? I can't find any for those.
All wings are morph permanent effects.

The permanent flight feats do not have morph. It's only the ones with time limits, like the 10 min ones, that are morph. In fact one of the ancestries you listed, kobold, never has flight with the morph trait.


breithauptclan wrote:

There is also the (non-permanent) Morph trait on Animal Instinct Barbarian Rage. Not that Barbarians are typically going to be casting Gouging Claw.

But it is something to be aware of - that multiple Morph effects are usually allowed unless they target the same part of the body.

It could be done with Dragon Claw, for example.

By lvl 6 an animal barbarian ( snake, for example ) could have 3 ongoing morph effects during a fight:

- Snake Fangs
- Claws of the dragon
- Animal Skin


graystone wrote:
HumbleGamer wrote:
Gisher wrote:
HumbleGamer wrote:
To make it quick, let us consider an ancestry with a permament morph trait, like a tiefling, aasimar, kobold, sylph, etc...
What permanent morph effects are you referring to? I can't find any for those.
All wings are morph permanent effects.
The permanent flight feats do not have morph. It's only the ones with time limits, like the 10 min ones, that are morph. In fact one of the ancestries you listed, kobold, never had flight with the morph trait.

I am not quite sure ( apart from the kobold ).

I mean, it's baseline for a feat mentioning an upgrade not to include all the traits the previous one had. Why would this be different this time?


HumbleGamer wrote:
Why would this be different this time?

Because one is a temp change and one gets you a permanent change? Once you have all the time flight it's part of you and no longer a change: you change from a creature that sometimes powers up their wings to one that naturally has them. This also means that you do not have to activate them like the morph abilities because that are now natural all the time abilities.

If they really continued to be a morph ability, you'd still have to activate them with your actions because you'd STILL have to change right?


graystone wrote:
HumbleGamer wrote:
Why would this be different this time?

Because one is a temp change and one gets you a permanent change? Once you have all the time flight it's part of you and no longer a change: you change from a creature that sometimes powers up their wings to one that naturally has them. This also means that you do not have to activate them like the morph abilities because that are now natural all the time abilities.

I follow your point here ( you consider morphs as temporary changes, that at some point become part of your character, loosing the morph trait ).

graystone wrote:


If they really continued to be a morph ability, you'd still have to activate them with your actions because you'd STILL have to change right?

But I fail to see your point here ( or it's a pretty forced one ).

I always imagined the character being able to spawn its winds once per day, and starting from lvl 17 he simply spawned its wings ( making them appear ) one last time, which lasts indefinitely.

But in the end I see no difference, mechanically speaking ( since at first I thought a character was limited to 1 morph rather tha 1 morph effect per specific body part ), between wings getting the morph trait or not. It changes nothing.


HumbleGamer wrote:
I always imagined the character being able to spawn its winds once per day, and starting from lvl 17 he simply spawned its wings ( making them appear ) one last time, which lasts indefinitely.

I goes from being a 1/day morph into just being wings: ie, the wings are now as much a part of you as your arms and as such a morph effect couldn't affect the wings without having to counteract them. So, for instance, if you have permanent wings, you don't have to worry about maybe having to counteract them when you cast Divine Vessel [both are morph and grant flight].

HumbleGamer wrote:
But in the end I see no difference, mechanically speaking ( since at first I thought a character was limited to 1 morph rather tha 1 morph effect per specific body part ), between wings getting the morph trait or not. It changes nothing.

It's important because there could be overlap with wings: having wings always be morph means they always try to counteract Dragonfly Potion and such where non-morph wings have no issue.


graystone wrote:
It's important because there could be overlap with wings: having wings always be morph means they always try to counteract Dragonfly Potion and such where non-morph wings have no issue.

Yeah, I would also agree that once a change is permanent, then it is no longer a Morph effect.

As a side note, I would probably also rule that a spell or item that causes multiple Morph targeted parts would have the effects conflict independently. So the Dragonfly Potion for example: you could use it along with a different Morph effect that targets wings and still get the vision changes regardless of the outcome of the counteract check between the effects targeting wings. But that probably falls into the category of houserule. I think that strict RAW if the Dragonfly Potion loses on the counteract check for the Wings conflict, then the vision changes would also get counteracted.

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