Cognitive mutagen.


Rules Discussion


The 11th level version makes you trained in a skill of your choice when you make it. So could you choose a specific lore skill when you quick alchemy or quick tincture? Would be pretty handy for investigators. Knowledge in a bottle.

Liberty's Edge

Lore is an INT-based skill, so yes.

Like plugging a skill chip in a cyberpunk game.


aobst128 wrote:
The 11th level version makes you trained in a skill of your choice when you make it. So could you choose a specific lore skill when you quick alchemy or quick tincture? Would be pretty handy for investigators. Knowledge in a bottle.

That should be possible. But the drawback of the mutagen is a pretty heavy one so I'm not sure if it's really worth it.

Liberty's Edge

Revivifying mutagen taken through Alchemist dedication helps a lot with this.


The Raven Black wrote:
Revivifying mutagen taken through Alchemist dedication helps a lot with this.

Good idea.


Yeah I figured it would be something you do for exploration mode more than combat


Yes this bottle contains concentrated knowledge of cooking.

I feel like if you know how to brew something that gives you the knowledge of something, you would have to know it before hand right? Are you creating more knowledge and information or because of how RK works, characters are secretly omniscient and the mutagen just makes it easier to find that knowledge? Just a thought.

Grand Lodge

aobst128 wrote:
The 11th level version makes you trained in a skill of your choice when you make it. So could you choose a specific lore skill when you quick alchemy or quick tincture? Would be pretty handy for investigators. Knowledge in a bottle.

RAW it seems to work

RAI I doubt Lore Skills should be included in skills to select

This gives an Alchemist the equivalent of Bardic Lore in a bottle for the relative cheap cost of a single infused reagent. If you know ahead of time that Cyclops Lore might be beneficial today then you might even create multiples at the start of the day for a cheaper price.

It reminds me of the errata for attack, attack roll, attack trait. In this case it is more niche - so I wouldn't expect an errata unless there is widespread use of it.

Liberty's Edge

Bardic lore works for any topic and you do not need to know about it beforehand. It is available from level 1 and costs no daily resource.

Hardly comparable IMO.


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Thod wrote:

RAW it seems to work

RAI I doubt Lore Skills should be included in skills to select

It definitely works by RAW, and I hardly see why it shouldn't be the case for RAI.

Bardic Lore is accessible at level 1, has no drawback and can be used at will. I don't see how the Alchemist gets the equivalent of Bardic Lore.
Also, if Alchemist was too strong, I'd look for reason to nerf it, but I don't think it's needed.

Edit: Ninja'd!


I think that lores shouldn't be included too.

- you won't spam specific lore skills. It would be a check every x sessions.

- given the item bonus and the fact alchemist is interested based, the difference between bardic lore and cognitive mutagen would be pretty neat.

- it would be like exploiting stuff like clever improvoser with lore skills.

- it would make less important to invest into lores.

Different would be the access lore from the lore oracle.

- curse bound
- lvl 6 feat
- 1 minute duration
- 1 focus point
- can possibly trigger a curse degree you don't want to have

+ lore proficiency = oracle spellcasting

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