Can you make an attack with a natural weapon while holding a two-handed weapon in the other hand?


Rules Questions


Ok, so my idea is a Bloodrager with the Draconic lineage, wielding a two-handed reach weapon (a guisarme). At first level the Bloodrager grows claws, which he can use to attack. My idea is using the guisarme to poke enemies from 10 feet and, as soon as they come close to me, remove a single hand from the weapon and make a claw attack with said hand, without dropping the weapon.

I discussed this with a friend in my circle. I believe it should be possible, since dropping a weapon is a free action (and I don't see why removing a single hand would take more than that), and I believe you can hold a two-handed weapon as long as you don't attack with it, but my friend said that it counts as switching weapons, even if claws are natural weapons, so it wouldn't be possible. I couldn't find anything related to this on the Internet, so is he right, or I can make this work?


to prevent shenanigans it was ruled that you can't attack with a two handed weapon and a weapon from a limb that wield the above weapon in the same full round action.
the faq speek of using armor spikes etc with the same hand that used for 2 handed weapon, but it seem clear that the point is that using the 2-handed weapon effectively prevent you from attacking with anything else with said 2 hands in the same round that said 2-handed weapon was used.

grabbing and letting go of one hand from a 2-handed weapon is a free action non the less. so as long as it's not about attacking with both in the same full round action you can : attack with a 2-handed weapon, free action let go then keep the natural weapon to threat enemies close by.
(although by strict reading of the 1st faq some gm might insist that the 2-handed weapon is used the whole round and not just your turn so you might need to wait until your next turn. i think that is a bit strict, seeing as, for example, two weapon fighting penalty does not carry over to aoo once your turn is done, seem to me like once you finished attacking the need to keep holding and wielding both sides hands on the weapon should be less)

as some free actions can be done as part of an aoo you should ask your gm if letting go as part of an aoo is ok, say some1 with a ranged weapon step closer to not provoke from your reach weapon while shooting, will he let you : free action to let one hand go of the weapon and claw the shooter as aoo.

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to sum:

- you can't attack with the natural weapon in the same hand as the 2-handed weapon in the same round.

- if you didn't attack with the 2-hande weapon, you can use free action to let go of one hand from the weapon, keeping the other to grab said weapon and only attack with that claw in that round, probably can also free action to regrip the weapon in he same round.

- should ask gm if:
you can use that free action in the same round you attacked with the 2-handed weapon or you have to wait to your next turn.
if he say yes, then if also that free action can be done as part of an aoo from close enemies provoking.

Liberty's Edge

I agree with most of what zza ni wrote.
The only disagreement is the idea that you can remove a hand from the reach weapon during an AOO. To make an AOO you need to threaten the square. If you need to remove a hand from the reach weapon to threaten a square, you aren't threatening it and get no AOO.
Essentially, you either threaten with the reach weapon or threaten with a claw, you don't threaten with both at the same time.


yea, good catch.
on 2nd thought the FAQ for free action say most are un-available, the few that are are kinda free actions that ride-on attacks, grab\trip (like the wolf special) etc. you first get the attack then if it hits you get a free action that ride on that attack.
here one try to use a free action before he even get an aoo (or allow to get one).


Etelra wrote:
My idea is using the guisarme to poke enemies from 10 feet and, as soon as they come close to me, remove a single hand from the weapon and make a claw attack with said hand, without dropping the weapon.

This is absolutely and indubiously legal. The second FAQ zza ni linked shows both that holding a two-handed weapon in one hand is possible, and that removing a hand is a mere free action.

What kind of AoOs you can make is less clear, though. Here's the ruletext that governs the interaction: "You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack." CRB pg. 182 Sadly, this doesn't mention a duration. The usual interpretation is that it either applies to "for the remainder of your turn", or to a single full-attack action. It could also mean "for one round", though, so a GM might not let you make AoOs with a polearm after you've used claws.


Keep in mind you cannot take free actions off your turn (save select few), so you can't let go of the weapon when you need to punch next to you or regrab when you would get a reach attack. You essentially have to pick one to be active at the end of your turn.


Choosing a race that has (or has the ability to take as an option) a bite attack would allow you to threaten adjacent squares regardless of what you do with your hands. Half-orcs have the ability to gain a bite attack as a feat,race trait, or optional racial trait. Perhaps that is the way to go here.


Trokarr wrote:
Choosing a race that has (or has the ability to take as an option) a bite attack would allow you to threaten adjacent squares regardless of what you do with your hands. Half-orcs have the ability to gain a bite attack as a feat,race trait, or optional racial trait. Perhaps that is the way to go here.

Yes. And since any other race can get the adopted trait into half orc they can also take that trait(race).

The faq about this say that you cant take something that your body lack. Such as a tail ability when you lack tail. But i think every one got teeth.


zza ni wrote:
Trokarr wrote:
Choosing a race that has (or has the ability to take as an option) a bite attack would allow you to threaten adjacent squares regardless of what you do with your hands. Half-orcs have the ability to gain a bite attack as a feat,race trait, or optional racial trait. Perhaps that is the way to go here.

Yes. And since any other race can get the adopted trait into half orc they can also take that trait(race).

The faq about this say that you cant take something that your body lack. Such as a tail ability when you lack tail. But i think every one got teeth.

I am now imagining a Tengu with a set of human teeth in their beak. Thanks for that.


Heather 540 wrote:
I am now imagining a Tengu with a set of human teeth in their beak. Thanks for that.

Could be worse!


Heather 540 wrote:
zza ni wrote:
Trokarr wrote:
Choosing a race that has (or has the ability to take as an option) a bite attack would allow you to threaten adjacent squares regardless of what you do with your hands. Half-orcs have the ability to gain a bite attack as a feat,race trait, or optional racial trait. Perhaps that is the way to go here.

Yes. And since any other race can get the adopted trait into half orc they can also take that trait(race).

The faq about this say that you cant take something that your body lack. Such as a tail ability when you lack tail. But i think every one got teeth.

I am now imagining a Tengu with a set of human teeth in their beak. Thanks for that.

Apologies, seem like my 'craft Disturbing mental image' feat got the better of me.

I meant 'every one got a mouth' not 'teeth'

...well almost every one...


In efficiency terms:

--If its the last or final enemy, consider dropping the weapon and striking with both claws. Claw bloodragers are essentially able to full attack at level 1, possibly even for 3 attacks if they have a bite or gore from another source.

--Starting with a reach weapon out is imho best practice. Bloodrager benefit greatly from combat reflexes, several Bloodlines have auto enlarge (Abyssal) or reach upgrades (Black Blood, Aberrant).


Derklord wrote:
Etelra wrote:
My idea is using the guisarme to poke enemies from 10 feet and, as soon as they come close to me, remove a single hand from the weapon and make a claw attack with said hand, without dropping the weapon.

This is absolutely and indubiously legal. The second FAQ zza ni linked shows both that holding a two-handed weapon in one hand is possible, and that removing a hand is a mere free action.

What kind of AoOs you can make is less clear, though. Here's the ruletext that governs the interaction: "You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack." CRB pg. 182 Sadly, this doesn't mention a duration. The usual interpretation is that it either applies to "for the remainder of your turn", or to a single full-attack action. It could also mean "for one round", though, so a GM might not let you make AoOs with a polearm after you've used claws.

There is an inference that can be made that things that apply for an action, no longer apply once that action is complete, unless they specifically call it out differently.

See Power Attack

Quote:
You must choose to use this feat before making an attack roll, and its effects last until your next turn.

And this FAQ on TWF. See specifically the general comment in the FAQ answer.

We could likewise extrapolate from rules on grappling (or any other number of rules that behave similarly).
For example, if I'm grappled, I have a -4 penalty to my dex. If I end the grapple does the -4 to dex continue through my turn? Or does the penalty end immediately? Answer: the penalty ends immediately.

Or in the converse, if I suffer a penalty, it applies immediately, it doesn't wait till the end of the acting characters turn before it takes effect.


Heather 540 wrote:
zza ni wrote:
Trokarr wrote:
Choosing a race that has (or has the ability to take as an option) a bite attack would allow you to threaten adjacent squares regardless of what you do with your hands. Half-orcs have the ability to gain a bite attack as a feat,race trait, or optional racial trait. Perhaps that is the way to go here.

Yes. And since any other race can get the adopted trait into half orc they can also take that trait(race).

The faq about this say that you cant take something that your body lack. Such as a tail ability when you lack tail. But i think every one got teeth.

I am now imagining a Tengu with a set of human teeth in their beak. Thanks for that.

Tengu already gain a bite attack by default, so it'd be more like they get a set of moray eel jaws.

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