Mana wastes


Advice


My player are passing through this region...any idea how to portray it?


It's a blasted wasteland full of magical radiation so potent that traditional spellcasting goes wonky. I'd play up the ambient energy in the environment by letting the players take fort tests to avoid being constantly sickened in an environment that is quite possibly toxic and mutative. The weather, terrain, and laws of physics are also probably subject to sudden drastic change if residual magical fallout pools in some area at any given time. Also, don't forget about the mutants and monstrosities roaming about, be they fauna that have changed due to energies, inanimate formations that have decided to stop being so, or fleshwraught weapons of war and golems left from Nex and Gebs conflict. If you wanna get super technical you could also have your casters roll on the wellspring archetype table every now and then to simulate the tumultuous proclivities of magic in the area (if you let their magic function at all in the mana wastes). Think Mad Max mixed with Alice in Wonderland.


Thanks. What book and page is the wellspring archetype page is on?


Depending on the parties level, there are a bunch of environmental and magical hazards you can use - stuff like quicksand, treacherous scree, steam vents, yellow mold, planar rifts, etc. (various books)

The gamemastery guide also has the planar traits - thought normally traits for different planes, these traits are all weird environmental stuff that can be pretty good to have apply to random patches of the mana wastes. Stuff like differing amounts of gravity, different passage of time, different types of magic being enhanced and impeded, etc. (GMG page 136)


Vipersfang wrote:
Thanks. What book and page is the wellspring archetype page is on?

Secrets of Magic.... uuuuuuhhhh not sure of the page bc I don't have my book on me. Archives of Nethys should have it available for you though.


Thanks...oh and I never thought of quicksand..I've been wanting to use when I thought my players were going through The Sodden Lands but they chose a different path.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Watch the movie Annihilation, or better yet, read the book. Great Mana Waste imagery.


Ravingdork wrote:
Watch the movie Annihilation, or better yet, read the book. Great Mana Waste imagery.

That bear gives me nightmares.


WWHsmackdown wrote:
Ravingdork wrote:
Watch the movie Annihilation, or better yet, read the book. Great Mana Waste imagery.
That bear gives me nightmares.

You could design that encounter as a bear variant of the Leucrotta or Krenshar.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yep. Just take any old bog standard creature, change its description to something bizarre or horrible, and give them the aberration and/or mutant traits. You got yourself a Mana Waste monster!

Radiant Oath

Ravingdork wrote:
Watch the movie Annihilation, or better yet, read the book. Great Mana Waste imagery.

This was actually one case where I liked the movie more than the book.

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