how do you get through DR in Starfinder?


General Discussion


There are a few creatures (mostly golems) with dr/adamantine, even though as far is I know adamantine is pretty rare in Starfinder. Is it possible to make adamantine bullets/slugs somehow? Also, what about low-level monsters with dr/magic? There's no Magic Weapon spell in Starfinder, (a spell who's main purpose seems to be allowing low-level people to get past DR), so what do they do?


Weapons with fusions bypass DR/Magic.


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1) Use a laser gun. DR only applies to physical damage. Lasers, acid rifles, sonic guns etc. all do energy damage so DR is a non issue. Golems are NOT happy that science has progressed...

2) Special Materials However if you went for the sirens call of Oh my Sarenrae the damage dice... of physical weapons you can get weapons or ammo in most "sky" metals. If anything modern alloying techniques and asteroid mining has made previously rare sky metals far more abundant. (the inability to cut through ships plating however has lead to a glut in previously demand heavy adamantine markets: adventurers used to be able to take an adamantine weapon and dig doug their way through a dungeon, not so anymore)


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Using energy weapons is the easiest way. Energy weapons don't deal with DR, they have to deal with energy resistance of the appropriate type.

You should generally already be using energy weapons since they target EAC, which is on average 2 points lower than KAC.


Agree with the above. Resistances in Starfinder are very fragmented so you just switch to another type of damage. As stated above, if you've got adamantine for DR then use an energy based weapon instead. It's really difficult to be resistant both as a player or monster in Starfinder to most things.


My groups Envoy has got Armour Mods and a feat to make them resistant to most energy weapons... Except out of pure luck the one energy she has no resistance for was what the enemies used in our last mission.


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One of my favorite ways of dealing with resistances to my damage are to get a weapon that has two energy damage types, which by default deal 50% of each.

Then attach a fusion that adds a different energy type. It will replace one of the original energy types when used. If you find a creature that is resistant to two out of 3 then your damage types is at worst reduced to ~75% while you have one energy type resisted and the other unreduced.

The fusion can be deactivated and re-activated to allow you to choose which energy type gets replaced. It's pretty effective at allowing you to tell your GM to "STFU about resistances". I'm just kidding don't tell your GM that. But it does make it mostly a moot point.

Rarely you will encounter an enemy that is resistant to all three of your damage choices, and then your hosed. But it's not at all common. It's also not a bad idea to carry a back up weapon 2 or 3 levels behind yours for those rare kind of events.


Adamantine weapons all the way - best way to bypass Hardness as well.


The Ragi wrote:
Adamantine weapons all the way - best way to bypass Hardness as well.

keep in mind i think most things have had their hardness increased from pathfiinder.


It still works on most of the cheap stuff, the exceptions being:

Material/Hardness
Adamantine alloy 30
Nanocarbon 35
Polycarbon plate 45
Pure adamantine 50

Door/Hardness
Airlock door 35

Wall/Hardness
Starship bulkhead 35
Starship interior 30

I wonder if any of those fancy materials actually show up anywhere.


Pathfinder Starfinder Accessories Subscriber

Adamantine rounds are surprisingly cheap, though you wouldn't want to waste them on regular muppets.


Leon Aquilla wrote:
Adamantine rounds are surprisingly cheap, though you wouldn't want to waste them on regular muppets.

As opposed to the irregular muppets made out of... adamantine or steel? Damn. Seseme Space is hard core...


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BigNorseWolf wrote:
Leon Aquilla wrote:
Adamantine rounds are surprisingly cheap, though you wouldn't want to waste them on regular muppets.
As opposed to the irregular muppets made out of... adamantine or steel? Damn. Seseme Space is hard core...

What, are you telling me you can't imagine "Miss Piggy, Space Amazon of the Outer Planets"? *eg*


Pathfinder Starfinder Accessories Subscriber

Just saw in Galactic Magic there's a new spell - Adamantine Shot for Technomancers and Witchwarpers. So casters now have a golem-killer in their arsenal that does pretty good damage on its own as well!


Fire adamantine ammunition should you choose, but invest in a Conserving fusion "make every shot actually count!"

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