Level 8 Warpriest Archer damage unsure if I'm missing something


Advice


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Race Boring old human

Feats

PBS
1 PBS
1 Precise Shot
1 Weapon Focus (Composite L-Bow)
3 Rapid Shot
3 Deadly Aim
5: Blessing of Erastil
6 Manyshot
6 Weapon Spec
7 Point Blank Master

Arrow Damage
1D8 Base Damage
+2 Weapon Spec
+1 Weapon Training (Taking Arsenal chaplin)
+6 Deadly Aim
+3 Divine Favor

Is that about right ? Or I. Missing something obvious to boost damage

Any other buff spells?


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At BAB +6 deadly aim should be +4. The warpriest at my table is fond of contagious zeal for another buff.


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magical weapon and\or sacred weapon enchantment bonus?
blessings bonus? war or what not?


A lot of people use DIVINE FAVOUR as their swift-action buff with fervour (and a Pearl of Power will let you use this a few times per day for only a single spell-slot, which lets you prepare other spells). It's not strictly necessary, but it's a good straight numbers-buff pretty much all game long.

A lot of people also pair it with FATE'S FAVOURED for obvious reasons.

I prefer to use Divine Favour as a standard buff and use my sacred weapon buff when I need it to solve a problem (Fighting a Troll - Use fire). Sacred weapon is a versatile tool only until you use it for the first time each day. After that it's still a boost when you need it, but no longer a versatile one. It's most impactful when you need to overcome something specific.


You'll want to get clustered shot at some point. Also find a way to cast gravity bow and get a haste item. Around 10th level, your GM will begin to hate you.


oh oh. i got one for you.
beaming weapon special weapon ability, get it if you can. (it shoots at caster level 10 and as free action to boot)

specifically if you got sacred weapon to upgrade it for extra beams. more so if your'e a forgepriest and the weapon is something you crafted so it's sacred weapon is at +1 higher.

also if you took fate's favored trait, nabbing horseshoe of luck (or lucky horeshoe) is great for it's cost and stack with resistance cloak.

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