Staff nexus upgrade question


Pathfinder Second Edition General Discussion


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The staff nexus wizard thesis allows you to upgrade your staff to another type of staff while retaining the original spells you picked for it.

Are you then able to upgrade the staff later and retain those spells?

For example: if my makeshift staff has ray of frost and animate dead, I am able to upgrade it to a staff of necromancy which adds grim tendrils etc, but I retain animate dead and ray of frost.

Could I then, at a later level, upgrade my staff of necromancy to a greater staff of necromancy, retaining the animate dead? Or will I have to go buy a greater staff of necromancy and lose access to those staff spells I picked at first level?


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Bipeo wrote:

The staff nexus wizard thesis allows you to upgrade your staff to another type of staff while retaining the original spells you picked for it.

Are you then able to upgrade the staff later and retain those spells?

For example: if my makeshift staff has ray of frost and animate dead, I am able to upgrade it to a staff of necromancy which adds grim tendrils etc, but I retain animate dead and ray of frost.

Could I then, at a later level, upgrade my staff of necromancy to a greater staff of necromancy, retaining the animate dead? Or will I have to go buy a greater staff of necromancy and lose access to those staff spells I picked at first level?

You can upgrade any piece of equipment that has an upgrade tree by simply paying the cost difference, and it stays as the same item. So yes, you would keep those spells. Also this is more of a Rules board question, not General , but whatev's


And now that personal staves exist, this benefit of the Staff Nexus thesis is less important.

Dark Archive

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Pathfinder Lost Omens, Rulebook Subscriber

Nah, Personal Staves kinda suck.


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Personal staves are generally pretty bad due to how limited they are. My house rule on them is that they have to stick to a cohesive theme, but otherwise aren't limited.

Thats a little hard to give specific guidance for though, but the personal stafd rules are already kinda loose so *shrug,


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Old_Man_Robot wrote:
Nah, Personal Staves kinda suck.

While that is a valid thought on them (not even an opinion that I necessarily disagree with), it still doesn't change the fact that their existence lessens the impact that Staff Nexus has regarding the ability to add additional spells onto an existing staff. Previously to personal staff rules, Staff Nexus was the only RAW way of getting custom spells on a staff.


breithauptclan wrote:
Old_Man_Robot wrote:
Nah, Personal Staves kinda suck.
While that is a valid thought on them (not even an opinion that I necessarily disagree with), it still doesn't change the fact that their existence lessens the impact that Staff Nexus has regarding the ability to add additional spells onto an existing staff. Previously to personal staff rules, Staff Nexus was the only RAW way of getting custom spells on a staff.

Tbh, hard disagree. The main thing of the staff nexus is the extra sacrificed slots for charges; the extra spells are only really super big early game


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Alchemic_Genius wrote:
breithauptclan wrote:
Old_Man_Robot wrote:
Nah, Personal Staves kinda suck.
While that is a valid thought on them (not even an opinion that I necessarily disagree with), it still doesn't change the fact that their existence lessens the impact that Staff Nexus has regarding the ability to add additional spells onto an existing staff. Previously to personal staff rules, Staff Nexus was the only RAW way of getting custom spells on a staff.
Tbh, hard disagree. The main thing of the staff nexus is the extra sacrificed slots for charges; the extra spells are only really super big early game

Yes. Which is why I am specifying only the ability to put custom spells on a staff as being the part of Staff Nexus that is reduced in power because of Personal Staves.

And yeah, I would also agree that the additional spell charges on a staff as being a much larger part of the Staff Nexus thesis even before Personal Staff options.

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