Do you think Ranged Unarmed Attack should work for Flurry of Blows ?


Rules Discussion


It's all in the title. For helping you to get an idea, there is the rules:

Flurry of Blows [One-Action]

Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.

(Nothing say that we can't use Ranged unarmed attack but i don't know if it's a mistake or not)

There is some Ranged Unarmed Attack in the game:

- Sprite's Spark who can deal mental or elemental damage
https://2e.aonprd.com/Feats.aspx?ID=2635

- Foxfire who deal fire damage
https://2e.aonprd.com/Feats.aspx?ID=2617

- Seedpod who is Bludgeoning
https://2e.aonprd.com/Feats.aspx?ID=1041

- Energy Beam who is Fire Damage
https://2e.aonprd.com/Feats.aspx?ID=3094

- And the "funniest", Core Cannon who is ... energy blast from a cannon (yourself) and it's fire + force damage
https://2e.aonprd.com/Feats.aspx?ID=3110

Don't you think that it's strange that you can flurry with lasers from your body ?
I don't know ...


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You can flurry of blows with ranged unarmed attacks, wild winds stance would be very weak without it. You can't flurry with core cannon, because the only actions you can take while you are a cannon are striking and changing back to your normal form.


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Core cannon is the only one of those that doesn't work, the others are specifically intended to work with flurry of blows.


I know but it's a level.8 feat who give that.
I'm just saying that, for me, shoot two lasers from your chest is not really a monk thing and i think it's perharps, a little too powerful than you can flurry fire ranged damage at lvl.1


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It's D4 damage with only a 20ft range increment. It's a nice trick to have, but I don't understand how "too powerful" is the vibe you get from that.


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HammerJack wrote:
It's D4 damage with only a 20ft range increment. It's a nice trick to have, but I don't understand how "too powerful" is the vibe you get from that.

Yeah, 1d4 without a ability modifier to damage... I'm going to put that in the nowhere close to overpowered pile.


Ok, so it's just me, thanks for your answers ;)

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