Are Strides continuous?


Rules Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

When you spend two or more actions to Stride up to your full speed, are you considered to be moving continuously, or do you move, stop, move again, for the purposes of abilities that trigger at the end of a move action (such as an ally ending their move next to a goblin with Goblin Skuttle).

(I'm aware that conceptually speaking, the movement is continuous.)


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Goblin Skuttle and Stride answer your question. Skuttle: "Trigger An ally ends a move action adjacent to you." Stride: "Single Action".

Each and every Stride is a single action unless some activity combines them as subordinate actions.


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I see no reason it wouldn't. You are, after all, striding twice. You are not moving up to twice your speed. That's notably different from a rules perspective even if thematically it's the same. This also has interesting applications to things like diagonal movement, difficult terrain, etc. For example, if you have 25ft of movement in difficult terrain, striding twice only allows you to move 20ft (10ft twice), not 25ft (50ft/2). Unless your GM allows otherwise, of course. After all, on a non-grid map it would allow for 25ft of movement (12.5ft twice), and nothing requires you to stick to the grid.

Horizon Hunters

So yes, someone could end a movement next to a Goblin, which triggers Skuttle, and then continue to move after.


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I personally allow the player to choose. If they want to perform 2 different Strides, it will trigger Goblin Scuttle after the first one but they may lose movement due to the issue Awesome-117 raises. If they want to combine their move so they can avoid losing movement because of difficult terrain or diagonal move shenanigans, I also allow it. It seems more natural to me.


The main thing here is that stride is a single action, so unless you have a different kind of action that costs two points of actions but gives additional movement or other benefits (something like Sudden Charge, except sudden charge explicitly states you Stride twice).

So it would definitely have a chance to activate Goblin Scuttle.

If you had an action that was a two action cost movement that let you move 3 times your speed, but was one discrete action, that wouldn't activate Skuttle just because you passed by during your movement.

Same as if your regular stride didn't end next to the scuttling Goblin.


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Aw3som3-117 wrote:
This also has interesting applications to things like diagonal movement, difficult terrain, etc. For example, if you have 25ft of movement in difficult terrain, striding twice only allows you to move 20ft (10ft twice), not 25ft (50ft/2). Unless your GM allows otherwise, of course. After all, on a non-grid map it would allow for 25ft of movement (12.5ft twice), and nothing requires you to stick to the grid.

This is true for movement through difficult terrain, but diagonal movement doesn't have this problem.

Quote:
The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two.


Mechanically it is two actions. You end one action and start another. So things like Goblin Scuttle could be triggered by the ending of the first move action.

In game, it wouldn't be seen as two separate movements by the characters. So if a player wanted to set up a readied action with a trigger of 'I shoot him with an arrow as soon as he stops walking away from me', then making three move actions in a round away from that character would prevent the trigger from happening. Even if a player wanted to create a triggered action that mimics Goblin Scuttle (I step as soon as an ally ends their movement next to me) it wouldn't work if the ally continues moving as their next action.

Liberty's Edge

The trigger for Goblin skuttle would be just as perfectly the trigger for a reaction. "An ally ends a move action adjacent to you."

Because the whole actions/reaction package is a mechanical description.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

What are similar triggers that might be impacted by this, perhaps with a different end result?


Poit wrote:


This is true for movement through difficult terrain, but diagonal movement doesn't have this problem.

Quote:
The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two.

Try to move diagonaly twice with 25ft of movement and you'll see that there's also a problem with diagonals.

Liberty's Edge

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SuperBidi wrote:
Poit wrote:


This is true for movement through difficult terrain, but diagonal movement doesn't have this problem.

Quote:
The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two.
Try to move diagonaly twice with 25ft of movement and you'll see that there's also a problem with diagonals.

Isn't it covered by this wording : "You track your total diagonal movement across all your movement during your turn, but reset your count at the end of your turn." ?


Poit wrote:
Aw3som3-117 wrote:
This also has interesting applications to things like diagonal movement, difficult terrain, etc. For example, if you have 25ft of movement in difficult terrain, striding twice only allows you to move 20ft (10ft twice), not 25ft (50ft/2). Unless your GM allows otherwise, of course. After all, on a non-grid map it would allow for 25ft of movement (12.5ft twice), and nothing requires you to stick to the grid.

This is true for movement through difficult terrain, but diagonal movement doesn't have this problem.

Quote:
The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two.

Good point. I didn't notice / remember that rule.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Where is that rule located?

Liberty's Edge

Ravingdork wrote:
Where is that rule located?

Core Rulebook pg. 473 according to AoN.


The Raven Black wrote:
SuperBidi wrote:
Poit wrote:


This is true for movement through difficult terrain, but diagonal movement doesn't have this problem.

Quote:
The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two.
Try to move diagonaly twice with 25ft of movement and you'll see that there's also a problem with diagonals.
Isn't it covered by this wording : "You track your total diagonal movement across all your movement during your turn, but reset your count at the end of your turn." ?

If you move 50ft diagonaly, you move 7 squares. If you move twice 25ft diagonaly you move only 6 squares.


Hmm... I am suspecting that the difference is in the details. I had also not remembered the rule about only resetting the alternating cost of diagonal movement after the end of the turn - not at the end of each movement action.

Squares | square cost| total move cost
First move action
1 | 5 | 5 ft
2 | 10 | 15 ft
3 | 5 | 20 ft
4 | 10 | 30 ft (too far)
Second move action
4 | 10 | 30 ft
5 | 5 | 35 ft
6 | 10 | 40 ft

Liberty's Edge

SuperBidi wrote:
The Raven Black wrote:
SuperBidi wrote:
Poit wrote:


This is true for movement through difficult terrain, but diagonal movement doesn't have this problem.

Quote:
The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two.
Try to move diagonaly twice with 25ft of movement and you'll see that there's also a problem with diagonals.
Isn't it covered by this wording : "You track your total diagonal movement across all your movement during your turn, but reset your count at the end of your turn." ?
If you move 50ft diagonaly, you move 7 squares. If you move twice 25ft diagonaly you move only 6 squares.

Indeed you are right : 5-10-5 (first 25ft move) -10-5-10 (second 25ft move) vs 5-10-5-10-5-10-5 (single 50ft move).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
The Raven Black wrote:
If you move 50ft diagonally, you move 7 squares. If you move twice 25ft diagonally you move only 6 squares.
Indeed you are right : 5-10-5 (first 25ft move) -10-5-10 (second 25ft move) vs 5-10-5-10-5-10-5 (single 50ft move).

I suspect the latter was the intended result. The game developers have always been about keeping things simple.


I'll note the GMG states that the actions shouldn't be absolute if it causes problems.

They give the example of wanting to do a Move Leap Move and how that taking three actions even if you only moved 5ft feels punishing and thus making a bespoke action to split the first Strides Move to before and after the Leap might work better.

I know at my table I allow movement to carry through so long as there is no action taken that required a roll.

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