| Brian2344 |
| 1 person marked this as a favorite. |
I just created a summoner with an Anger Phantom Eidolon. It has the attack with the the fatal trait and the Furious Strike action that adds another damage die on hit.
The text for Boost Eidolon says "the status bonus increases to 2 per weapon damage die".
First, does this add 2 damage when using the Furious Strike action since it adds another damage die?
Second, when you add another damage die for fatal on crits, would that also add another 2 damage? If so, would that damage also be multiplied by 2 for the crit?
| YuriP |
Yes the both damage sum because the the Furious strike add a "your eidolon deals an extra die of weapon damage and gains a +1 circumstance bonus to the damage roll" while Boost Eidolon add a "the status bonus increases to 2 per weapon damage die".
The only thing I don't sure is about extra dice of Furious strike will affect or not the Boost Eidolon bonus. But IMO add too.
| breithauptclan |
Yes, I would also count the extra damage dice from Furious Strike when calculating the damage from Boost Eidolon.
I wouldn't count non-weapon damage that comes from the same attack. So something like a Flaming rune that is adding elemental damage for example. But any dice increase to the weapon damage dice should count. Otherwise they should have specified which additional damage dice qualified specifically rather than leaving it as a generic count.
| voideternal |
| 4 people marked this as a favorite. |
No on both. Core rulebook, page 279:
Effects based on a weapon’s number of damage dice include only the weapon’s damage die plus any extra dice from a striking rune. They don’t count extra dice from abilities, critical specialization effects, property runes, weapon traits, or the like.
| Aw3som3-117 |
What Voideternal said. It only counts extra dice from runes. Which, btw, is why it caps out at 4 dice for a total of +8. That text is just a reminder.
Also, this next part isn't exactly evidence, but this also makes sense when it comes to power scaling. It would be kind of weird if you could get to the max boost at level 4 on a crit or 10 on a non-crit and then it just kind of stops scaling when used with abilities like that.
| breithauptclan |
No on both. Core rulebook, page 279:
Counting Damage Dice wrote:Effects based on a weapon’s number of damage dice include only the weapon’s damage die plus any extra dice from a striking rune. They don’t count extra dice from abilities, critical specialization effects, property runes, weapon traits, or the like.
Well, that's clear enough. I'll accept the correction.