Magic item that gives the dreaded +1 to spell attack rolls and DCs


Homebrew and House Rules


I know many are against this idea, but I think this would be the way to homebrew an spell boosting magic item. It is very much like handwraps for monk a modification of magic weapon. This would also help casters such as the magus and war priests to cast closer to a full legendary caster.

Spell Nexus Item 2+
[Evocation][Magical]
Usage held in 1 hand;
A spell nexus is a weapon etched with only fundamental runes. A spell potency rune gives an item bonus to spell attack rolls and DCs, and an amplifying rune gives an item bonus to the spell’s damage per die of the spell damage.
The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron. Similar to Handwraps of Mighty Blows a non-weapon item may be enchanted, but must take up a item slot (i.e. amulet, gloves, etc.) and invested.
Type: +1 spell nexus; Level: 2; Price: 35 gp
This item has a +1 spell potency rune (+1 item bonus to spell attack rolls and DCs)
Type: +1 amplifying spell nexus; Level: 4; Price: 100 gp
This item has a +1 spell potency rune (+1 item bonus to spell attack rolls and DCs) and an amplifying rune (+1 item bonus to spell damage per die)
Type: +2 amplifying spell nexus; Level: 10; Price: 1000 gp
This item has a +2 spell potency rune (+2 item bonus to spell attack rolls and DCs) and an amplifying rune (+1 item bonus to spell damage per die)
Type: +2 greater amplifying spell nexus; Level: 12; Price: 2000 gp
This item has a +2 spell potency rune (+2 item bonus to spell attack rolls and DCs) and a greater amplifying rune (+2 item bonus to spell damage per die)
Type: +3 greater amplifying spell nexus; Level: 16; Price: 10,000 gp
This item has a +3 spell potency rune (+3 item bonus to spell attack rolls and DCs) and a greater amplifying rune (+2 item bonus to spell damage per die)
Type: +3 major amplifying spell nexus; Level: 19; Price: 40,000 gp
This item has a +3 spell potency rune (+3 item bonus to spell attack rolls and DCs) and a major amplifying rune (+3 item bonus to spell damage per die)


Ignoring for a moment the boost to spell DCs, those damage enhancers are insane. A 10th level fireball would have a formula of 20d6 +60, for example.

Dark Archive

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Pathfinder Lost Omens, Rulebook Subscriber

I am, personally, a big proponent of adding runes for spells. That said, these are over the top.

Firstly, caster damage is fine as it is. Adding damage on a per dice basis would be simply too much. As a whole, PF2 has moved away from having much in the way of flat damage and instead generally increases dice pools. So the addition of flat damage per dice would push damage output way too high.

Secondly, Spell DC's generally aren't a big issue. It varies, and is spell dependant, but there is generally avenues of approach that don't require you to force an unfavourable DC. Further, unlike AC which scales way beyond caster bonuses at several levels, saves tend to be much more reasonable.

Thirdly, to fit in withother on-level challenges, the rune levels should be 4, 12, 18 for potency.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I agree, the amplifying ones seem like they would be very problematic. Spell damage is already set to carefully scale based on factors of level, if they are single-target, or multi-target, or area of effect, and depending on other factors, such as if they do half damage on miss/save or not.

As to a rune to increase the DC and/or Attack spell rolls. It is clear you shouldn't expect them to come from Paizo, but lots of people suggest they are doable without being too broken.

I'd suggest however, to make them more interesting, and subject to choice, have such runes' effect be limited to an assigned School, Elemental, or similar trait.

Alternately, instead of a rune, the idea of a spell implement. Think wand, but it might be any appropriate light handheld implement, such as a wand, coin, orb, cup. that could be enchanted and when held while casting a given spell, it gives a given item bonus to the Attack roll or DC to the spell.

Such an implement would/could not also be a wand, as in an item capable of casting a spell itself once a day form. I suppose you could make it a metamagic item then affects a certain spell with an increased DC/Spell attack roll with a free action and requirement the implement is in hand. However, that might eliminate the ability to combine it with some other metamagic effect.


The bonus damage is only at max +12 until 13th level. And yes the 10th level version of fireball is +60 but you can do that once per day. The main reason for this item would be for gm and groups who do not make optimal builds mandatory. I have seen many say that if you are not a class with legendary spellcasting that their spells are worthless. Plus many say that spellcaster damage tapers off compared to martials at higher levels, this would even that out. Fireball has always been on the high end for damage spell wise anyways. Plus being as expensive as a magic weapon keeps their access limited. My problem with limiting it to a school is 90% of the time people would choose evocation anyways, so it comes to the same.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I created an item for my game, but have yet to give it to the player. No idea what the item level might be, but the party is currently level 9 and the wizard will get it some time soon.
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Reddot
Usage: worn [invested]
Bulk: -
This plain black metal ring has a loop on top, filled with a transparent golden crystal. Suspended in the center of the crystal is a small red circle of magical light. When casting a spell that requires an attack roll and has a somatic component, you can look through the crystal to gain a +1 item bonus to your spell attack roll.


This would result in casters being more powerful than martials.

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber
Fumarole wrote:

I created an item for my game, but have yet to give it to the player. No idea what the item level might be, but the party is currently level 9 and the wizard will get it some time soon.

.
.

Reddot
Usage: worn [invested]
Bulk: -
This plain black metal ring has a loop on top, filled with a transparent golden crystal. Suspended in the center of the crystal is a small red circle of magical light. When casting a spell that requires an attack roll and has a somatic component, you can look through the crystal to gain a +1 item bonus to your spell attack roll.

This seems fine.

It could available anywhere from 4th-10th depending upon on how generous you want to be.

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