
Firelock |

Hey, am I reading this item's description wrong?
I think it's the best armor in the game...
"These boots look and act as the minor burglar boots, but grant a +10 competence bonus on Perception checks and to AC and on Reflex saves. Also, once per day on command, these boots grant the wearer the ability to use find traps as the spell."
Does that actually say it gives a +10 Competence bonus to AC?
So... it stacks with armor and shields?
EDIT: Yes, I know it means against traps.

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46,000 Gold is a lot to spend on something that only works against traps (and not even ones that target your Fort or Will saves, either): That's nearly as much as a +5 weapon or a +7 suit of armor.
The Minor version is a lot more economical, but there are generally better boot choices for most characters (traps just generally aren't that common or dangerous).

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The Minor version is a lot more economical, but there are generally better boot choices for most characters (traps just generally aren't that common or dangerous).
It is one of the limits of Pathfinder (and all the 3.x line of games). Traps are either nuisances that slow the game or deadly stuff that can kill one or more characters at the slightest mistake. I have rarely seen anything in between and/or anything interesting. Earlier versions of the game had more varied traps and some of them did enhance the game.

AwesomenessDog |

Weird is the anything trap, because as long as you fail, you really could have died to anything within the GM's imagination.
That said, I think a lot of the Mummy's Mask traps were pretty good, especially when it was as simple as "you're under magical protection from some environmental hazard like acid+solid fog in a long corridor, and we have hidden greater dispel magic traps".