Apricot of Bestial Might


Rules Discussion


Apricot of Bestial Might

is it just nethys or it's a mutagen which gives the one who drinks it the effects for an unlimited time?

I was considering investing into it for my eidolon.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It's really a mutagen that's missing the duration in the item description. That doesn't mean the effect is permanent any more than Greater/Major Energy Mutagens failing to list an action cost for the effect that discharges their remaining duration as a blast means that ability is a free action.


It's permanent until you come under the effect of another Polymorph effect that successfully counteracts the Apricot.

It could be a typo, I don't have the AP that the item appears in to compare to the Nethys entry. Or it could be intended to be permanent for a story reason within said AP.

Anybody have any better context?


beowulf99 wrote:

It's permanent until you come under the effect of another Polymorph effect that successfully counteracts the Apricot.

Point is that any mutagen is a polymorph effect, that's why I guess it might be an oversight.

It might be "the exception", but I wouldn't bet on it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

No, nothing in the adventure context I saw to make it seem more likely that it's supposed to be permanent, not just missing the duration.


1 person marked this as a favorite.

You couldn't use it for your eidolon in either case. It's missing the Eidolon trait.


Perpdepog wrote:
You couldn't use it for your eidolon in either case. It's missing the Eidolon trait.

Does that matter?

This isnt a magical item.


I'm, not actually sure. Huh.


The Ronyon wrote:
Perpdepog wrote:
You couldn't use it for your eidolon in either case. It's missing the Eidolon trait.

Does that matter?

This isnt a magical item.

Exactly.

Restrictions only applies to magic items, not alchemical ones.


1 person marked this as a favorite.

There are two things about Eidolons that lead me to believe that they could either not use an Apricot of Bestial Might, or at least could not get full benefit from said fruit.

Eidolon Trait wrote:
Eidolon: A creature with this trait is an eidolon. An action or spell with this trait can be performed by an eidolon only. An item with this trait can be used or worn by an eidolon only, and an eidolon can't use items that don't have this trait. (An eidolon can have up to two items invested.)

An eidolon can't use items that don't have this trait. That pretty clearly applies to not just magical items, but any item including alchemical ones by my reading. The "Gear and your Eidolon" section talks specifically about Magical gear, so you could argue that the trait also only "counts" for magical gear, but the two sections don't need to be the same to be individually valid. The trait by my reading is just more restrictive than that section suggests.

Second, from the Unarmed Attacks section of Eidolon:

Unarmed Attack wrote:
Your eidolon starts with two unarmed attacks. Each eidolon entry suggests some forms the eidolon's attacks might take, but since eidolons can have a variety of body shapes, you decide the specific form of the unarmed attacks (claw, jaws, horn, fist, and so on) when you choose your eidolon. Some eidolons' unarmed attacks might look like swords, clubs, or other weapons, even though they are extensions of the eidolon's form. Your choice of unarmed attack determines its damage type— bludgeoning, piercing, or slashing, as appropriate. Some of the suggested attacks list a typical damage type in parentheses, but you can work with your GM to choose a damage type that is right for your eidolon. Once you decide upon your eidolon's unarmed attacks, they can't be changed except via abilities that specifically change them, except with your GM's permission. Your eidolon has a primary and secondary unarmed attack.

Since Apricot of Bestial Might isn't an ability that calls out specifically changing an attack that an Eidolon possesses, even if the Eidolon were allowed to use it, it wouldn't gain said attack. So at best you get the 8 physical damage resistance for being clumsy 1.

Probably still a decent trade to be honest, but not one I'd allow a summoner to make with their Eidolon.


The first sentence refers to what's said under the summoner description

Quote:
Your eidolon can't wear or use magic items, except for items with the eidolon trait. An eidolon can have up to two items invested. Your eidolon's link to you means it can benefit from certain magic items invested by you.

The second one refers to basic eidolon attacks.

Quote:

1d8 damage (disarm, nonlethal, shove, or trip)

1d6 damage (fatal d10)
1d6 damage (forceful and sweep)
1d6 damage (deadly d8 and finesse)

Which means that neither you can't go for 1d6 damage (fatal d10) and the next day swapping to 1d8 damage (disarm, nonlethal, shove, or trip).

Nor you can retrain it except for:

- Abilities which modifies them ( there are plenty which add traits or new attacks, as the lvl 2 which gives the eidolon a ranged attack ).
- DM permission

"Sorry DM, I don't really like the 1d6 damage (fatal d10) since I don't crit that much... could I please swap to 1d6 damage (forceful and sweep)?"

Polymorph effects are something apart, which may come be either magic or alchemical. But the eidolon rules are clearly written not to let the player swap and customize his eidolon day after day or with retraining ( Hello, my eidolon was a creature with a tentacle as a arm, and now has 2 human hands because retraining. NOPE ).

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Apricot of Bestial Might All Messageboards

Want to post a reply? Sign in.