Mobility rogue feat


Advice


I am working on a slidecaster magus concept and was wondering if there were any way to get Mobility (other than rogue dedication) or another feat that prevented AoO due to movement for a one handed weapon wielder at lower lvl than 10th?


Isn't mobility under the basic rogue basic trickery?

Quote:

lvl 4 feat

You gain a 1st- or 2nd-level rogue feat.

Mobility is a lvl 2 feat, so you'd be able to get it straight by lvl 4.

If you use a shield, the fighter, bastion and viking archetype allows you to get the shielded stride feat.

Fighter as a lvl 8 feat ( requiring you to take the basic feat to unlock the advanced one )

Viking and Bastion as a lvl 6 feat.

Bastion is going to give you the reactive shield feat, which might come in handy if you run out of actions.

Finally, I think there's the monk with "Guarded Movement"

It works like the rogue Mobility, but it's a lvl 4 class feat ( available by lvl 8, and requiring you to also take a basic feat to unlock the advanced one ).


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HumbleGamer wrote:

Finally, I think there's the monk with "Guarded Movement"

It works like the rogue Mobility, but it's a lvl 4 class feat ( available by lvl 8, and requiring you to also take a basic feat to unlock the advanced one ).

Guarded Movement does not prevent reactions. It "just" gives the monk a +4 circumstance bonus to AC against reactions that are triggered by movement. It also doesn't half your speed. Pretty different from Mobility.

Beyond that, your list seems fine. Though we could add Tiger Stance and Elf Step as ways to move farther without triggering reactions, I guess.


Whops.

Thanks blave ( also for the 2 steps enhancing mechanics).

Another good one, which would anyway require some a lvl 12 feat, might be vexing tumbling.

It relies on acrobatics, but allows you to move through the enemies.

I really like it.


Thx all for the extra options. I'm considering a dwarvin Magus and am tied on ether sustaining steel or slide casting. We are not using free archtype. I kinda want a familiar for RP reasons as the character is currently a wizard with familiar attunement and a big crafter. We are gonna be allowed to reincarnate when secrets of magic comes out so I'm working on Magus ideas. He will be about lvl 7-9 by that time. Currently My builds are identical stats(Base>Str18,Dex12,Con14,Wis12,Int14,Cha8)
Sustaining steel Magus
Dwarf/Beastkin(Bat)
lvl1 Critter shape
lvl2 Witch dedication(Arcane)/Assurance Crafting
lvl3 Fleet/Expert Crafting
lvl4 basic witchcraft(Enhanced familiar)/Magical crafting
lvl5 Grater animal senses(Echolocation)/Expert Athletics
lvl6 Basic witch spellcasting/Titan wrestler
lvl7 Toughness/Master athletics
lvl8 spell swipe/skill feat?
lvl9 Hero's call or mtn's stoutness/ Master crafting

Slidecast Magus
Dwarf/Beastkin(Bat)
lvl1 Critter shape
lvl2 Rogue Dedication/Assurance Crafting+Titan Wrestler
lvl3 Adopted ancestery Human/Expert Crafting
lvl4 Rogue Tricks(Mobility)/Magical crafting
lvl5 Natural ambition (Familiar)/Expert athletics
lvl6 Magus Martial caster
lvl7 fleet(Master Athletics)
lvl8 spell swipe/Skill feat?
lvl9 hero's call or mtn's stoutness/ Master crafting

Both are fairly similar but the sustaining will be more a tank with his extra temp hp and the slide caster will be much more mobile. Both will have med armor and use a single weapon likley with a shifting rune for flexibility. Any suggestions/comments/ideas?

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