Feats needs retrain.


Advice


I am buying a Tuned Bowstring for my archer bard. It lets me maintain performance without spending uses as long as I'm shooting an arrow on my turn. So I no longer need Lingering Performance. But I'm not sure what to retrain it to.

Level 6, gestalting with fighter, and using EITR rules.

The current feats are Lingering Performance, Toughness, Arcane Strike, Precise Shot (class bonus), Rapid Shot, Improved Initiative, Weapon Focus Hornbow, Empty Quiver Style, Ranged Trip, and Ranged Disarm.

Can't get Manyshot yet, need 1 more point of dex first. I'm looking at Trick Shooter, Clustered Shots, Extra Arcana, Ace Trip, or Ace Disarm. Possibly Dodge to start going into Spring-Heeled Style, or a meta-magic feat.

Any thoughts?


Clustered Shots will probably be almost necessary pretty soon...

There are also Masterpieces that could be taken instead of a feat.

If your Fighter has Weapon Training, then there are several decent AWT options available.

Craft Wonderous Item would save you some money combining the Gloves of Arcane Striking with the Gloves of Dueling.

You have Weapon Focus, so Weapon Specialization is always there for you. Weapon Focus also opens up Snap Shot, and/or Weapon Versatility (if your GM allows it to work with bows). Weapon Specialization opens up the other close range feat, too... Point Blank Master, I believe.

Could even pursue Flickering Step/Dimensional Dervish to teleport around, shooting $#!+ with your bow... Flickering Step allows you to take the Dimensional Dervish feats as Fighter bonus feats, and gives you a pool of uses of Dimension Door based on ranks in Know:Planes... so you can use it without casting your reduced number of spells. I'm pretty sure you could cheat full ranks in Know:Planes by adding an Intelligence bonus to your headband... which I can only assume you both have, and is keyed to Charisma. Possibly another reason to consider Craft Wonderous Item, as well.


Ace trip is great against flyers. Have you encountered many so far? Relentless shot is more useful against ground-bound enemies, if that's all you've seen.

Ace disarm - could be useful, depends on your game again.

Riving strike is a nice upgrade to arcane strike if there's anyone else in the party who casts save-based spells.

Extra arcana requires you to have an arcana, a fighter // bard has no obvious way to access it.

If you can get the right ammo clustered shots is redundant.

Trick shooter is one to get after an ace feat, and only if you're really getting into ranged combat maneuvers.

Dodge - spring heeled style is an enormous waste of feats IMO.

A fighter // bard doesn't have a lot of business getting metamagic feats. The spellcasting should support the archery ideally.


I meant Expanded Arcana. Lets me add two spells to my spells known list. I've encountered some fliers though most of the enemies have been on the ground.

It's a living world so the party is always different. But there's usually at least one other spellcaster.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Feats needs retrain. All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice