Persistent Death


Rules Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If a character is suffering from persistent acid damage, persistent frost damage, and persistent fire damage (such as when fighting a gang of ratfolk grenadiers that are focus firing) and they are KO'd to dying...are they basically just dead at that point?


Yeah, kind of...

But that is why part of getting knocked down to dying status is to move your initiative to just before whatever put you down so that every other character has the opportunity to intervene in whatever way they are capable.


Do you still get your flat check to recover from persistent damage while unconcious? I'm not sure there are any rules stopping the flat check roll from happening. Are there??


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
thenobledrake wrote:

Yeah, kind of...

But that is why part of getting knocked down to dying status is to move your initiative to just before whatever put you down so that every other character has the opportunity to intervene in whatever way they are capable.

I never thought of that! I thought it was to give the character a round before the bad guy that dropped them when they get up again (such as when an ally heals you).

Gortle wrote:
Do you still get your flat check to recover from persistent damage while unconcious? I'm not sure there are any rules stopping the flat check roll from happening. Are there??

To my knowledge, you still get the flat checks, but so what? You take the damage before you make the checks. So it looks to me like you go from dying 1 to dead.


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Yep. Players should try to avoid allowing that to happen.


I mean, the good news is that the ratfolk in your example can't pull this feat off (as frost vials don't apply persistent damage), and I would say that generally getting three sources of persistent damage on one character without them getting a chance to do anything about it is... very slim. A GM who pulls it off is aiming to use a weird rules interaction to get the effect to happen, I would imagine, which puts it into an unfun situation. I feel like you'd be hard-pressed to see something like that happen (getting downed with 3 persistent conditions and no chance to prevent them).

That said, in the realm of "it happened, now as GM what do I do about it?" As a GM I would rule that all of the persistent damage only drops the wounded by 1 for the sake of fairness. Like I said, if it happened at my table, it wasn't likely something I intended and I'd rather a player get a chance to fight back than just die in a rules snag.


Alchemists can slap alchemists fire, acid vial and blight bomb for 3 persistent damage.

Happened to me in the diobel sweeper raid in agents of edgewatch


I guess the good news is you can buy yourself at least one round with Hero Points.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

CRB 621

Quote:

Multiple Persistent Damage Conditions

You can be simultaneously affected by multiple persistent damage conditions so long as they have different damage types. If you would gain more than one persistent damage condition with the same damage type, the higher amount of damage overrides the lower amount. The damage you take from persistent damage occurs all at once, so if something triggers when you take damage, it triggers only once; for example, if you're dying with several types of persistent damage, the persistent damage increases your dying condition only once.


Neat! I didn't know that.


Well there we go.


Nice. Reading through the first post, that was going to be my recommended ruling anyway. But since it is explicitly RAW, even better.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Thanks Hammerjack!


I play a Bomber, so this is good to know! As a side note, Frost Vials don't do Persistent Cold Damage without help (i.e. Sticky Bombs).

Liberty's Edge

Had this come up a couple times today as my PC group was fighting a group of NPC alchemists, which meant they actually had a chance in hell of landing their bombs. The Monk PC wound up with persistent Fire and Acid damage and seemed incapable of rolling above a 9 on her flat checks. She dropped and the party woke her so many times that figuring her Dying / Wounded from round to round almost required a slide calculator.

At one point her persistent fire dropped her unconscious, and she still had persistent acid to go. I ruled that even though she was up when the fire hit that they were simultaneous and didn’t increase her dying for the acid. Not sure that was technically correct, but it felt right.

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