| Ravingdork |
If a character is suffering from persistent acid damage, persistent frost damage, and persistent fire damage (such as when fighting a gang of ratfolk grenadiers that are focus firing) and they are KO'd to dying...are they basically just dead at that point?
| Ravingdork |
Yeah, kind of...
But that is why part of getting knocked down to dying status is to move your initiative to just before whatever put you down so that every other character has the opportunity to intervene in whatever way they are capable.
I never thought of that! I thought it was to give the character a round before the bad guy that dropped them when they get up again (such as when an ally heals you).
Do you still get your flat check to recover from persistent damage while unconcious? I'm not sure there are any rules stopping the flat check roll from happening. Are there??
To my knowledge, you still get the flat checks, but so what? You take the damage before you make the checks. So it looks to me like you go from dying 1 to dead.
| Ruzza |
I mean, the good news is that the ratfolk in your example can't pull this feat off (as frost vials don't apply persistent damage), and I would say that generally getting three sources of persistent damage on one character without them getting a chance to do anything about it is... very slim. A GM who pulls it off is aiming to use a weird rules interaction to get the effect to happen, I would imagine, which puts it into an unfun situation. I feel like you'd be hard-pressed to see something like that happen (getting downed with 3 persistent conditions and no chance to prevent them).
That said, in the realm of "it happened, now as GM what do I do about it?" As a GM I would rule that all of the persistent damage only drops the wounded by 1 for the sake of fairness. Like I said, if it happened at my table, it wasn't likely something I intended and I'd rather a player get a chance to fight back than just die in a rules snag.
| HammerJack |
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CRB 621
Multiple Persistent Damage Conditions
You can be simultaneously affected by multiple persistent damage conditions so long as they have different damage types. If you would gain more than one persistent damage condition with the same damage type, the higher amount of damage overrides the lower amount. The damage you take from persistent damage occurs all at once, so if something triggers when you take damage, it triggers only once; for example, if you're dying with several types of persistent damage, the persistent damage increases your dying condition only once.
Luke Styer
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Had this come up a couple times today as my PC group was fighting a group of NPC alchemists, which meant they actually had a chance in hell of landing their bombs. The Monk PC wound up with persistent Fire and Acid damage and seemed incapable of rolling above a 9 on her flat checks. She dropped and the party woke her so many times that figuring her Dying / Wounded from round to round almost required a slide calculator.
At one point her persistent fire dropped her unconscious, and she still had persistent acid to go. I ruled that even though she was up when the fire hit that they were simultaneous and didn’t increase her dying for the acid. Not sure that was technically correct, but it felt right.