Surviving long falls


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Please help check my math.

My dwarf barbarian has 223 hit points. Massive damage kicks in at 446 damage for her. That means she can possibly survive a single blow that does 445 damage. However, when raging she also has 15 temporary hit points.

Falling damage is equal to half the height fallen, up to 750 for 1,500 feet. My character also has the Cat Fall feat and is a Master in Acrobatics, so can ignore 50 feet of falling damage.

Taken together, she can fall...

h = hit points
m = massive damage
t = temp. hit points
s = survivable damage
c = Cat Fall reduction (as a positive integer)
f = survivable falling distance
F = Final answer

([h*2=m]-1+t)*2+c=f, +1 if f is even

([223*2=446]-1+15)*2+50=970

223*2=446, hit points doubled to determine massive damage
446-1=445, subtract one to determine survivable damage
445+15=460, add temporary hit point to determine modified survivable damage
460×2=920, double survivable damage to determine possible survivable distance
920+50=970, add Cat Fall modifier to possible survivable distance
970+1=971, if sum is even, add 1 to get the final answer in survivable fall distance in feet

So my character can fall 971 feet without dying instantly. With Diehard, Toughness, and Mountain's Stoutness, she is likely to recover from the Dying condition.

Did I get it all right?


I think so.


Not sure catfall should be counted before knowing the exact distance.

Exact distance = distance - catfall ( and not just distance).

This would mean that falling from 2000 feet or 1800 feet would always be 750 dmg

Falling from 1598 feet ( considering the master proficiency, which gives -50 ) or less would obviously be subject to the cat fall trait.


Ravingdork wrote:

Please help check my math.

My dwarf barbarian has 223 hit points. Massive damage kicks in at 446 damage for her. That means she can possibly survive a single blow that does 445 damage. However, when raging she also has 15 temporary hit points.

Falling damage is equal to half the height fallen, up to 750 for 1,500 feet. My character also has the Cat Fall feat and is a Master in Acrobatics, so can ignore 50 feet of falling damage.

Trusting your numbers up to this point. Doing slightly different calculation order. Hopefully it should come to the same conclusion.

Max survivable damage before Massive Damage rule kicks in: 445
Temp HP would be removed from the amount of damage taken before being applied to actual HP, so adding that to the damage: 445 + 15 = 460
Distance fallen to cause that much damage: 460 * 2 = 920
Since you ignore 50 ft of distance, add that to the distance you can actually fall: 920 + 50 = 970.

That is without any rounding rules though.

To run it the other direction..

Fall distance: 970 ft
Distance reduced by 50 from Cat Fall: 920 ft remaining
Damage dealt: 460 HP
Temp HP absorbs 15: 445 HP

Which is below your threshold you determined at 446 HP.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Thanks, breihauptclan.

Don't forget that falling damage is added for every other foot fallen, so she could technically survive a 971 foot fall, taking the same amount of damage as the 970 foot fall. XD

EDIT: Just realized the I made a mistake. The 223 is already including the temporary hit points from rage. (Pathbuilder just gives the total and doesn't seem to differentiate them, save for a color bar.)

So the base hit points is actually 208, meaning she can only survive a fall of 911 feet or less. :(

Liberty's Edge

Unbreakable-er goblin?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Would temporary hit points change the value of the massive damage it takes to kill someone? I am not so sure. Temporary hit points are tracked separately from maximum and current hit points, they do not add to them. Since massive damage states "You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in one blow" I do not think temporary hit points would be factored in.


Fumarole wrote:
Since massive damage states "You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in one blow" I do not think temporary hit points would be factored in.

Temp HP alters the amount of damage you actually take, so I don't see why it wouldn't be counted. In a similar way, you'd apply other reductions like resistances that apply like a Wyrmblessed (sea) sorcerer's bludgeoning resistance from Dragon Claws.

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