
Goth Guru |

The Deep Dark is below most dungeons and above any mantle or core a planet might have. Debris is all the stuff that while usually broken, is also used here to mean all the stuff that does not fit in any other category. The overflow from Dungeon Clutter and Subterranean Stuff should be reproduced here so GMs can roll on all 3 lists for anyplace that hasn't been cleaned out recently.
1:Dented bucket of chalk dust. As it was made by powdering a lot of colored chalk sticks it is a revolting color.
2:Can of lumpy white paint. If a wall is cleaned, then painted with this, allowed to dry, then it might be easier to climb.

zza ni |

8: The 'horn' like structure that house the local goblin tribe turn out, after closer examination and some demolishing of support beams, to be a burst out colossal dog collar with the word 'Chumpy' engraved into it in ancient Giant. The goblins claim it was like that when they found it.
9: A permanent phase door makes a 'Ding' noise when used. it leads to a now vacant and dusty room that appear to have housed an Effrit or some kind of demon.
of all the clutter that lay around the most note worthy is a small vial with the label 'For when the stars fall' on it.

Pizza Lord |
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10. A dull grey, shimmering pill or pellet. It feels solid, but squishy, always retaining its shape. It smells faintly of the warmth of a gym locker room shower, a bit sweaty and hormonal, but with the crisp undertones of cool sport's rush deodorant.
In actuality, this is a permanent solid fog spell that was affected by wild magic or CHAOS! and shrunk down into a permanent pellet shape. It can be dispelled by dispel magic or dispersed if hit with a gust of wind spell.
Otherwise, if it comes into contact with acid, such as being swallowed, it slowly (and safely) reverts to its normal size. It passes out of any orifices (GM's choice of which end) available and fills the area around the imbiber until its duration expires as per normal for the spell.

zza ni |

11. a small dark polished stone.
if examined a dc 20 spellcraft will reveal it as a Loadstone. while a dc 25 and more will show it is somewhat malfunctioned, as it does not reduce the owner's speed.
in truth this is what a loadstone should be if it was not broken\cursed. it is in fact a 'LOAD-stone'. and can be used once per day to cast greater reversion on the owner, as a standard action (instead of 20 minutes, cl 10th, hence the dc).
The owner must posses the stone at the time he want to end the spell and activate it's effect. but that shouldn't be too hard, as like the cursed stone, this stone also return back to the user.
- my token contribution to all the final fantasy-like games out there, and those who play them.
(in a game a run where eventually the players learned they are inside a video game, each player started with one of these)

Pizza Lord |
12. a dented brass oil lamp
Detects as faint Conjuration and identifies as a djinni lamp.
Unfortunately, the djinni left a long time ago, the lamp has no actual powers remaining, and a spider has since laid eggs inside. Anyone rubbing or jostling the lamp causes a horde of baby spiders to swarm out all over them,
13. The broken off bow of a large ship. A winking, wooden merfolk figurehead is still affixed to the front, cupping his breasts like he were a nursing mother offering passersby a drink. A broken placard bears part of the vessel's name, 'No Way H'.

Goth Guru |

12. a dented brass oil lamp
Detects as faint Conjuration and identifies as a djinni lamp.
Unfortunately, the djinni left a long time ago, the lamp has no actual powers remaining, and a spider has since laid eggs inside. Anyone rubbing or jostling the lamp causes a horde of baby spiders to swarm out all over them,13. The broken off bow of a large ship. A winking, wooden merfolk figurehead is still affixed to the front, cupping her breasts like she were a nursing mother offering passersby a drink. A broken placard bears part of the vessel's name, 'No Way H'.
Do you mean "No way Jose" or "No Way in H".
How about "No Way Home".
Pizza Lord |
Do you mean "No way Jose" or "No Way in H".
How about "No Way Home".
The last one. You guessed right.
Also, the figurehead is not a female merfolk.Wooden beard, curly carved chest hair, six-pack abs, and all. No genitalia visible... since that part's fish. "IT'S A MAN, BABY! YEEAAAH!"

Pizza Lord |
15. A heavy, canvas raincoat, it's crumpled and crusted over, as though it washed down here a long time ago.
16. An octagonal red sign, large enough to use as a simple sled in a pinch. Unknown writing upon it, requiring a comprehend languages or similar effect to decipher, proclaims 'STOP'.
17. A wooden rake, positioned in such a way that a careless step might result in a face-smacking from the handle.

Pizza Lord |
20. Is giant, petrified potato!
Closer inspection and a DC 12 Geology or Nature check (or DC 15 Intelligence check) reveals that this is, in fact, just a big rock or boulder that vaguely resembles a potato.
21. A layer of various, brittle animal (or not) bones that have washed or been discarded into this area from elsewhere over the years. Traversing the area without stepping on them and cracking them like twigs in the woods requires care (–4 to Stealth).
22. Shattered remains of a first-aid or healer's kit with components scattered around. A Search check (DC 15) and a Heal Check (DC 12) can gather enough material for a one use healer's kit. Checked secretly, if Heal check fails by 5 or more or a natural 1 is rolled, one component was tainted and results in a –2 penalty to Heal checks made with it and the patient requires a DC 14 Fortitude save or contract a disease; 50% chance of shakes or tetanus.

mardaddy |

25. A broken jar with luminous fungus both inside and spreading out from the debris, seems to be thriving.
26. A journal of some kind, hard to tell due to dry rot via excessive dampness. Some pages had been ripped out, only one scant bit of writing is not streaked and is still intelligible, a warning written in elvish, "Waterfall = wide berth."
27. A mandala-like arranged pattern of small dessicated insect chitin, disturbing as it is soothing to ponder at.

Ryze Kuja |

28. A fallen pillar. Upon examination of the broken pillar sections, it appears that when the sections are placed rightfully together, the pillar depicts a dwarf in combat with a giant lizard-like creature
29. 3 broken crossbows, the crude design suggests goblin-made. It looks like the bowstrings and triggers have been already salvaged or are missing.
30. A small pile of disgusting slime. Upon closer examination, it is a single drop of gooey saliva or drool... from a very large creature.
31. Thousands upon thousands of dead spiders, each one about the size of a human thumb. Survival, Knowledge (Dungeoneering), or Knowledge (Nature) DC: 13 reveals that these creatures died from consuming something poisonous, and less than an hour ago.
32. A pair of poisonous darts sticking out from a wooden wall, and one poison dart lays on the ground with a broken dart tip. It appears this trap was sprung decades ago, maybe even a century ago, and the darts appear to be elven/drow/wild elven (whatever type of elf is nearby, or was nearby 100 years ago).
33. A gravestone, an opened casket with a dwarven corpse picked clean of anything valuable, and a small pile of dirt next to where the casket lay in the earth. It appears grave robbers were here, and judging from the pile of dirt, this scene hasn't been disturbed for years. The gravestone says "Here lies Maungorn Firebeard, dwarven historian, beloved father, brother, and son."
34. A pair of tattered gnomish lederhosen-style shorts with suspenders that have two sewn pockets.
35. A broken kite with a design drawn on it depicting a succubus attempting to kiss a grappled female druid.
36. A left boot of elvish make. It looks in perfect condition, and isn't even dirty!
37. A bag of old, stale walnuts.
38. An intact drinking horn created from a dire boar tusk with a long, high-quality leather sling to make it easier to carry when not in use. It can hold approximately 3 gallons of liquid, so this presumably was created for a huge-sized being, or maybe a large-sized being that has a drinking problem.
39. A map of a local forest that has been scribbled and drawn upon. It looks like someone was notating commonly-used game trails for deer and elk, as well as the locations of various deer and elk droppings.
40. A blue hair ribbon for a female child, the stitching pattern appears human-crafted.
41. A broken chamber pot, covered in maggots feasting on the feces. The feces are less than a week old.
42. A whalebone spearhead tip in good condition, although the spear shaft is missing.
43. A leather cord with 23 different bugbear teeth affixed to it like trophies.
44. A carved wooden children's toy in the shape of a centaur wielding a bow and arrow.
45. A once-luxurious scarf created from the fur of a dire wolf. Now, it's covered in mud, wagon axle grease, and one of the scarf's ends has been slightly singed by fire.
46. A cracked sapphire that looks like it might've been worth 200g before it was cracked.
47. A lute with brand new strings but all of its strings are loose. It appears this lute was either dropped or discarded in the middle of being re-stringed.
48. A thoroughly soaked book entitled "The Art of Forging Metal Silverware for Fun and Profit". The pages are so wet that they tear at the slightest handling or attempt to turn any pages.
49. An assortment of clay goblets in a picnic basket. The goblets are poor quality, and are probably owned by a peasant or commoner.
50. An emblem or a guild crest of some kind. The crest is embroidered with the words "D&D: Dickbags and Dice Jokes" while an icosahedron is in the background depicting a natural 20.
51. A trumpet clogged with ash, soot, and coal.
52. An outrageously-large and frilly captain's tricorn hat with gold and silver lacing and Hippogryph feathers protruding from its brim. Judging from the size of the head, it seems this tricorn is meant to be worn by a small-sized creature.
53. A sack of coins from a kingdom that is over a continent away from here.
54. A large centipede impaled by a throwing dagger and stuck to the ground. The centipede corpse seems fresh, maybe killed within the last hour or so.
55. A collection of long bags, and in each bag are feathers belonging to various exotic birds and animals, such as giant eagles, hippogryphs, gryphons, peacocks, hawks, and falcons.
56. A dressmaker's mannequin that has been thoroughly soiled with dirt and grime.
57. A glass jar filled with different colors of sand. This appears to have been meant to be sand art, but the jar has been jostled and shook so the sand art is splotchy and almost impossible to tell what it once was.
58. An old bucket that looks like it was meant to be used to carry water from a well and is sized for a huge-sized creature.
59. A collection of 4 pairs of drum sticks, each pair have different size heads that are meant to produce a different or deeper sound when striking a drum.
60. A corked bottle of high-quality homemade moonshine, approximately 180-190 proof. It is highly flammable.
61. A collection of bear traps, rabbit traps, and traps for other various game animals.
62. 5 long loaves of moldy bread.
63. A tattered alchemist's apron and protective gloves that have been sealed with tar and pitch in order to be water-proof and resistant to corrosive chemicals.
64. A cauldron that has been tipped over. A funnel-shaped spider's web has been spun inside.
65. A water-tight scroll case, still in working order.
66. An iron coffee pot, 3 carved wooden peasant's cups, and a small traveler's box filled with poor-quality spoons, knives, and forks.
67. A common wooden chest with a lock that looks like it has been blown to smithereens by a firearm and the chest is empty.
68. An empty wine bottle.

Pizza Lord |
69. A dusty wooden crate of 24 empty wine bottles, stashed in a small nook. No corks or stoppers. One bottle is cracked and cannot hold liquid any longer.
70. A leather-bound book entitled, 'The Restoration and Preservation of Manuscripts and Literary Works.' The book is badly water-damaged, warped, ruined, and unreadable.
71. A petrified dire badger's eye. It might be mistaken for a large cat's eye agate or similar semi-precious stone on a failed Appraise check. It's worthless as a gemstone, but might have value as a curiosity.
72. A magical compass that points to the nearest compass within 1 mile (otherwise it functions as normal). It also makes other compasses within 100 ft. point towards it.
73. A dwarf-sized boot with a climbing claw attached at the toe. The claw can be removed (with tools, it isn't made to detach) and applied to any other suitably sized and appropriate footwear (ie. not soft boots, moccasins, or slippers) and will function as normal, though you'd still need to find another climbing claw to pair it with.

Pizza Lord |
81. The third lens of a set of lenses of darkvision that require all pieces to be worn to function.
82. A rusty iron-maiden variant, codpiece edition.
83. A massive 10-high circular stone wheel depicting an ancient underground race's calendar. If deciphered, it's revealed to be 100% accurate in tracking dates and times for holy observances and geological events... concerning the underground race that made it. It ends in 3 days, either because it's correct... or the creator of the calendar ran out of space on the stone.

Pizza Lord |
86. Like 84 and 85, but it's a silver coin that's also been painted white. It was coincidentally minted with circles on one side and a crown on the other. It was being used as a replacement white checker.
87. A cracked wooden checkerboard that has no grid or different colored tiles. It's basically just a board. It has knife marks and bloodstains on it, since its last owner used it as a cutting board.
88. A pouch of hand chalk with 3 uses remaining. Applies a +1 equipment/alchemical bonus to Climb checks for 10 minutes (or until washed off or removed).
89. A cracked and faded Ouija board with a simple stylus for pointing out the letters when 'contacting' the spirits. This old board is so damaged and faded that there is no visible Yes or No, no numbers, and the only letters available are A, D, and E. This makes it really only useful for contacting the 'Dead'... or your 'Dad' (or your 'Dead dad'... sorry for your loss).

Pizza Lord |
90. What was once a human sized, perfectly smooth, rhomboid stone floating in the exact center of the room. However, the magic sustaining it has since failed, and it lies in identical tiny rhomboid splinters in the middle of the floor.
The BBEG waits in the next room. This used to be a save point, but the villain isn't an idiot and got tired of heroes saving just outside his room, so he smashed it.
91. An old summoning circle. The runes and glyphs are still visible, though faded. Around the glyphs of the circle is a 2-inch thick, 8-foot diameter ring of bronze, like an immense hula-hoop, laid into the floor. It has arcane symbols engraved into it, though it isn't magical. It was used to bolster the protective circle in the summoning of fire creatures. If transported and sold intact, it's worth 200 gp. If broken up or bent, it can be sold for 50 gp in materials.
92. A pile of broken off stalagmites someone has placed into a room... or were they stalactites? It's hard to tell now; (Intelligence check, DC 12).

Pizza Lord |
96: Anvil. ... If you drop it on someone or something it will do about 2D20. These are guestimations so I'm open to polite correction.
Falling objects seem to do damage based on size predominantly, with height and material affecting the damage secondarily. Looking at the chart, an anvil is probably Small size, so would be 2d6, but a GM could probably up this to 3d6 (Medium-sized). That's 3–18 damage as opposed to the 2–40 you want. This is just for dropping an anvil on someone yourself or it getting pushed from above. If it's a falling anvil trap, then it would use Trap rules for damage and CR and such.

Pizza Lord |
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97. Small nail file or emery board (faint Transmutation) for filing nails.
This magical filing board can beautifully shape and file down finger and toe nails. After that, it loses its magic and crumbles away. If used to file a creature's claws or talons, it will grant a +1 equipment bonus to attack and damage with those attacks for 24 hours. This requires a DC 15 Handle Animal check for most creatures or for them to be restrained, unconscious, or otherwise coerced and takes 15 minutes per claw or talon attack (it need not be done to all of them, but only those will receive the bonus).
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98. A 6-inch diameter brass disk (faint Illusion) with a 100 gp ruby in the center and some holes around the disk for affixing it to a surface with nails or screws.
This device is a fire alarm once placed in an alchemist's lab. Any fire of at least torch size within 30 feet will trigger it. A magic mouth activates (it is not visible) and announces loudly in Common, "Fire! Fire! There's a fire!" ... "Anti-ignus protectiary immedicus!" This repeats for every round there is still a fire of at least torch size in the area for up to 10 minutes. While magic mouths cannot typically trigger magic words, the last part were the trigger words to a contigency spell that triggered affect normal fires and create water spells in the lab, which is why that part was selected to avoid anyone accidently speaking the word to trigger the fire-suppression system. Now, away from the lab, it's just really loud and liable to attract attention. If the ruby is removed or the disk destroyed, the gemstone drops in value to 50 gp and the disk loses all powers.
The magic mouth can be triggered once per hour for up to 10 minutes at a time.
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99. A small bag that detects and identifies as a bag of holding (moderate Conjuration).
If opened, swarms of floating red balloons pour out unstoppably (99 in total). The balloons stay in a 10-foot area and and grant concealment (20%) to creatures 5-feet away from each other and total concealment (50%) beyond that as long as there are at least 50 balloons remaining, at which time it only provides partial concealment (50%) to creatures within or on the other side of it.
The balloons are immune to damage other than piercing and fire damage (1 hp), just bouncing around against even sword slashes. They are filled with hydrogen and oxygen and if one is ruptured with fire, it will cause an explosion that will rupture all nearby balloons and deal fire damage equal to the number of balloons to creatures and objects within 20 feet (Reflex DC 12; half) and half that out to 40 feet (Reflex DC 12; half).
Once all 99 balloons are destroyed the bag loses all magic but anyone looking in the bag will find a single remaining red balloon. If someone blows it up and releases it, it will drift away, even if not filled with lighter-than-air gas. If they think of someone they know as they let it go, the releaser can scry upon that person for one minute.
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Pizza Lord |
100. Half-buried stone fertility idol.
This rotund-bellied abstract humanoid shape has rounded breasts and an indeterminate race, but it's definitely feminine. It's cracked and worn in places, and seems long-abandoned.
101. Trapped box
A gilded container (2 ft. x 3 ft.; 2 ft. deep). It's wood, but covered in gold leaf and designs depicting arcane figures of magic-users firing bursts and rays and arcs of energy. It is not locked and the lid can be lifted easily.
It is trapped (DC 32 to detect) but does not detect as magical (it is lined with lead). The trap cannot be disarmed, but a successful detection alerts that opening the box may trigger a magical trap.
A beam of prismatic light fires upward from the box if the lid is moved (not harming the lid). Anyone leaning close, such as to peer in or opening the box receives a Reflex save (DC 19) or be affected as though struck by a prismatic ray spell. The beam rises 30 feet into the air if there's sufficient room. It does not penetrate (or harm) any substantial ceiling, roofs, or coverings above it. Sighted creatures within 60 feet may be blinded as per the spell.
One round after the beam rises, it descends in a hemispherical path until it is level with the box to a radius of 30 feet. Anyone in the area at this time is struck by the spray and affected as by the prismatic ray spell. The beam does not travel below the lid of the box (assuming it's upright), meaning it can miss anyone shorter than two feet tall or laying prone (unless very large). One round later, the light fades and the box is safe to open thereafter (the trap doesn't reset).
If the box is cracked or damaged, the beam initially fires out in the direction of the damage, possibly hitting the attacker (and any in a line beyond them). After that, the beam radiates in a half-circle radius from the damaged side instead of from above (but not leaving a 2-foot safe space).
Inside, the box contains an ancient scroll bearing prismatic spray (CL 20) and a clay tablet (similar to a wizard's spellbook page) containing the prismatic spray spell.
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DAOFS |

102. Fool's Encounter.
The floor of this room is covered in complete, decent condition human skeletons. It also radiates strong necromancy and evil. Every sign points to the skeletons animating and initiating combat, but that doesn't happen. The auras are from the Vampire King in the next room, ready to ambush the party now that their guard is down.

Pizza Lord |
103. Fool's Encounter II
The floor of this room is covered in complete, decent condition human skeletons. The walls have burial rites and symbols of the afterlife carved into them. While the skeletons cover the floor, there is a winding, circuitous path past them.
These are normal skeletons, but a god of the dead just happens to be watching over them currently. If anyone is disrespectful, such as attacking or damaging the bodies, The god will be displeased and their anger and punishment will be appropriate and is up to the GM based on the infraction, sacrilege, and alignment or demeanor of the god (lowered healing, turning into an undead, being attacked by undead, penalties to saving throws, nightmares, etc.) Minor infractions, like carefully stepping over the bodies, rather than just leaping or jumping them, or rearranging them respectfully, as opposed to just stealing a thighbone or sweeping them aside, may be forgiven.
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104. A dinosaur skull.
Identified as a Tyrannosaurus Rex skull by those with the knowledge. The skeleton is nowhere nearby (though that might not be obvious). The skull is in good condition and valuable to the right person, due to its size and age (it's ancient, not from some recent dinosaur if they are in existence).