Betrayal Feats, Friendly Fire, and Scatter Weapons


Rules Questions


Betrayal feats:
“Teamwork” is a relative term. Many villains don’t concern themselves with collateral damage and make their plans with exceeding ruthlessness. Presented below are several teamwork feats with the common theme of reaping a benefit at your allies’ expense. All of these feats refer to an initiator and an abettor. The initiator is the one activating the feat (also referred to as “you”) and the abettor is an ally who also has the feat and whose presence and (perhaps unwilling) sacrifice allows the feat to take effect. Choosing one of these feats effectively grants consent for an ally with the same feat to harm you in combat, and vice versa, but evil characters are often willing to take big risks to get the upper hand. Some recruit devoted minions specifically to use in this way. Characters with class abilities granting allies access to teamwork feats (such as cavaliers or inquisitors) can select these teamwork feats normally, but allies who are granted these feats can use the feats only as initiators, not as abettors. An inquisitor could not grant an ally the Ally Shield feat and then use the ally as a shield, for example, but he could allow that ally to use him as a shield.

Friendly Fire:
You initiate this feat as a standard action, making a ranged attack against a foe engaged in melee with at least one abettor. This shot deliberately forsakes normal precautions, putting your abettor at risk, but also is unexpected enough to surprise your mutual opponent. You gain a +2 bonus on your attack roll if the attack passes through an abettor’s space. If your shot misses the target, you must immediately make a second attack roll with all the same modifiers against the abettor, potentially hitting her with the attack instead of the opponent. When the attack resolves (regardless of whether either potential target was hit), the intended target’s startled reaction provokes an attack of opportunity from the abettor.

Scatter Weapon Quality:
A weapon with the scatter weapon quality can shoot two different types of ammunition. It can fire normal bullets that target one creature, or it can make a scattering shot, attacking all creatures within a cone. Cannons with the scatter weapon quality only fire grapeshot, unless their descriptions state otherwise. When a scatter weapon attacks all creatures within a cone, it makes a separate attack roll against each creature within the cone. Each attack roll takes a –2 penalty, and its attack damage cannot be modified by precision damage or damage-increasing feats such as Vital Strike. Effects that grant concealment, such as fog or smoke, or the blur, invisibility, or mirror image spells, do not foil a scatter attack. If any of the attack rolls threaten a critical, confirm the critical for that attack roll alone. A firearm that makes a scatter shot misfires only if all of the attack rolls made misfire. If a scatter weapon explodes on a misfire, it deals triple its damage to all creatures within the misfire radius.

The end goal here is to play a triggerhappy skald that helps their party through unconventional means. That is, by recklessly shooting everyone on the field to the surprise of enemies and the resignation of allies.

1) First, the description of Betrayal feats have a special stipulation if you're using "class abilities granting allies access to teamwork feats (such as cavaliers or inquisitors)" that prevents you from being the initiator. Would Shared Training, the spell, fall under this clause?

2) Friendly Fire requires you to initiate it as a standard action during which you make a ranged attack against a foe. If I use a Scatter Weapon then as part of this standard action I make a ranged attack against all creatures within a cone. Would this allow me to trigger Friendly Fire against multiple opponents?


Spell casting is a class feature and the spell would be part of that so I would think that this would fall under that clause. Friendly fire requires that you make an attack against A foe (singular) so I think multiple targets goes against the intent of the feat here.

Liberty's Edge

Spells is a class feature, but the spell you cast isn't. I don't think that the limitation on the betrayal feats will stop Shared training. But note that Shared training requires willing targets.

I don't think that the feat applies when you use a scatter attack.
A scatter attack doesn't attack "an enemy", not even "multiple enemies", it attacks "each creature within the cone". You have no normal precaution against hitting your "friend" to forsake. You are already firing to hit your friend if he is in the cone (and if he isn't the feat wouldn't work), there is no "startled reaction" for disregarding your friend well beings.


Well that's disappointing. Thanks for your insight.

I guess I'll have to go with plan B. Skeletons throwing rocks at me.

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