The Official "lets walk down memory lane talking about Planescape: Torment" thread


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Ok, I have noticed I am not the only one who is a huge from of the classic game Planescape: Torment. So in honor of what is IMO the greatest electronic RPG of its time, and maybe all time, let us discuss and reminisce about the likes of Morte the floating skull, and Fall-from-Grace, the Lawful Good succubus cleric.

Let us start with just one of the many nuggets of PC and NPC interaction gold that is Morte.

Hive Dweller: (Referring to Morte) Oh, look! A floating skull!
Morte: Oh, look! A talking turd!


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The game that taught me that being lawful good is pretty straightforward, though not necessarily easy. I.e., the needs of the many outweigh the needs ofme.

I also remember being pretty proud when the Good incarnation's answer to me matched my answer to Ravel.

What can change the nature of a man?:
Regret.


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Pretty much every line from this game was gold. Especially the inter-party conversations.


Can't argue with that logic Orthos. I did love how you could get a very neat magic dagger by convincing enough people your name was Adan. Also, learning to be a mage was a reward in it self, such refined and though provoking side quests, that is video game writing at its very best, IMHO anyway.


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For me, Ignus is by FAR the creepiest party member I've ever seen. Nothing BioWare could come up with could even match him.

That, and

End Game Spoilers:
being able to talk down the Transcendent One at the end was nothing short of sheer awesomeness.


Ahh Ignus, such a simple soul, filled with unending desire to see all the multi-verse burn, bless his little fireball shaped heart thing.


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Ignus Spoilers:
It's probably because, like most of your other party members, YOU made him that way.


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I say that Vhailor is a close second for the "says creepy arse stuff" award.


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Yeah, but he's voiced by Keith David, so it balances out for sheer cool factor. :)


Pretty much.

Spoiler:
I do like how it keeps coming back to your previous incarnations being responsible for 99% of the nonsense you keep running into. Plays well into the whole circular nature of reality thing that was always a bit thing in Planescape.


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I'm in the Kickstarter for the "spiritual sequel" set in Numenara. I'm not expecting them to equal this one, but if it's half as good it'll be better than most modern games.

My favorite scene is the scene with the most dangerous lim-lim. (Those were the chicken-bugs)


Ahh the dangerous Lim-Lim

Worst thing to do in the game, forget to figure out how to get back OUT of hell...which one can do if they are not careful.


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GM_Beernorg wrote:

Ahh the dangerous Lim-Lim

Worst thing to do in the game, forget to figure out how to get back OUT of hell...which one can do if they are not careful.

Or piss off the Lady of Pain twice...

...or attack Lothar...

...or sit on the Silent King's throne...

Actually, there's a lot more 'worst things' than I thought.


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I really loved the difference between choosing "Oh, Lady of Pain, hear my prayer (joke)" and "Oh, Lady of Pain, hear my prayer (serious)". It has been done again, since, but I believe that was the first.


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Always fun to talk to the chaosmen in the ghetto, being insane and all.


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GM_Beernorg wrote:
Always fun to talk to the chaosmen in the ghetto, being insane and all.

Especially when it turns out one of them can tell you

Minor Spoiler:
exactly where some of your missing journals are.

Which is actually in line with what they can do in the tabletop game, believe it or not. :)


Entropy!!!!


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GM_Beernorg wrote:
Entropy!!!!

Er... no, that would be the Doomguard.


Oh, right, should have specified, chaosmen...Chaos!


The Rule of Three, oh how true your tend to be.


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GM_Beernorg wrote:
Oh, right, should have specified, chaosmen...Chaos!

Xaositects of the multiverse.... cornbread!


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A proper song tribute.


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My best friends are a empty walking suite of Mercy Killer armor, a disembodied foul mouthed lecherous skull, and a tiefling with a very well shaped....uhh...tail.

Sometimes, it is good to be an undying amnesiac :)

"Nordom has calculated that Fall-from-Grace would be 52% more efficient as a modron"

Alas, Nordom forgot that she would also be 125% less attractive as a metal cube.


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Fall-from-Grace wrote:
"Why, Nordom... are you attempting to court me?"
Nordom wrote:
"It was not my intention to initiate legal action against you."


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"A living alley, a PREGNANT living alley.."

Mehh, that is only the 4th oddest thing we have seen in Sigil today.

Scarab Sages

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"Is it just me, or have I seen far too many disembodied talking heads around here, lately?"

And you get experience just for making that observation, YESSS!

I remember the first time I beat that game. I was literally trembling as I walked away from the computer.


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The confrontation with Ravel is what stays with me, when you start to get answers as to exactly who, and what, you were/are!

An outstanding game end to end, I've not met it's like in all the years since :s


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I love Reekwinds stories telling skills - excellent.


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Aachali drowning was a very good one. And the regret crystal.


Learning magic from old Magbeth (who is also Ravel), I love how there is a dichotomy to her character, as she is genuinly caring in the form of Magbeth, plus her gather stuff missions actually do something awesome, let you become a mage (and later, fight Ravel with spells she taught you as a young budding user of the Art.) It makes you feel BAD for having to slay Ravel when you realize she, like everyone else in the game, are never just black and white.


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It was the last great text-based game. The end of an era of gaming, and it went out with a bang. Has to be the best game I've ever played, and one of the few that I've played multiple times. Also, the book was good. :)


Ha, I also have the book that WotC put out to support Torment. AHh the fond memories, with retro style gaming coming back in the indie portion of the industry, maybe we will see a new Torment style game (IP and all that no withstanding)


I was not aware of this book.


Easy to get a hold of off amazon and for cheap (shipping is likely more than the cost of a good quality reading copy, at least, that is how I ended up with my copy)


I am now inspired to build a life sized Nordom model out of cardboard boxes and what have you, and put it by my front door with a sign that reads:

Nordom 52% welcomes you to casa de Harris.


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The novel was sooooo bad. Much like the Baldur's Gate ones.

Scarab Sages

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I read a Might & Magic novel I found at Barnes & Noble once. Pretty disappointing.


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MannyGoblin wrote:
The novel was sooooo bad. Much like the Baldur's Gate ones.

Well, it was still closer to the actual game than the Baldur's Gate ones ever were...

ain't that damnation with faint praise


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I think the only good books I've ever seen based off video games were Brandon Sanderson's two Infinity Blade books.

Scarab Sages

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Computer games. There's a difference. Don't let them make you forget that! *wags disapproving finger*


My claim stands.


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Eh. I liked the book. Felt just like playing the game, to me - since that's what it practically was: just another play through of the game. But it's been, what, 15 years since I've read it? So maybe I'm full of crap here.

I also enjoyed the three books based off Mass Effect; fun scifi action books. And the Star Wars book Revan was decent, but definitely felt lacking in the end. I never played the video games and didn't realize it was based off a video game until afterwards, so when it ended I didn't realize that t was leading into the next game in the series.

The biggest problem I have with books based on games is that they assume you've played the game and then skip the descriptive details. Or they throw in characters for the fan to go "hey! I know that guy!" but the casual reader has no idea what's going on. Sometimes that's fine for small stuff, but the gimmick gets old quick. And it definitely shouldn't be used as an excuse to skip explanations or descriptions. But I see it happen a lot.

I had the same issue with the most recent Drizzt Do'Urden novel - he threw in characters he expects you to know, despite the book being Book 1 in a trilogy. And despite it being a prequel to the Out of the Abyss campaign. A book that's a prequel AND Book 1 of a trilogy should absolutely not require background knowledge from othe books by the same author. I don't care if you're using the same characters, stop skipping explanations and descriptions.


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Mass Effect? Including the one with Cereal Killer whathisface?


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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

As its own thing, I didn't think the novel was that bad. *ducks tomatoes*

RPG Superstar 2015 Top 8

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bookrat wrote:
Eh. I liked the book. Felt just like playing the game, to me - since that's what it practically was: just another play through of the game. But it's been, what, 15 years since I've read it? So maybe I'm full of crap here.

Bear in mind there are two different "books" -- the official novelization by Roy and Valerie Vallese (where Annah is an ugly old lady and the Nameless One is given a name) and the "fan" novel, which is where a fan just took the text from the game itself and edited into a narrative by a fan named Rhyss Hess. Notably, the latter is the "book" packaged with the GOG.com version of the game.

The official novelization shouldn't have felt like a playthrough of the game since so many details were in fact different--the plot was only very loosely connected. Although of course if you or anyone liked it, that is by all means your right and pleasure! Nonetheless if someone says, "the novel was awful," they're almost undoubtedly talking about the Vallese novel, which is criticized heavily FOR changing so many details.

The Hess edit IS a playthrough of the game, pretty much. Although IMO it could actually use MORE editing, it is pleasurable to read because it's the in-game text and the in-game text is pleasurable to read (at least to fans of the game!). (Honestly, I'm kind of surprised Chris Avellone never became a novelist. After all the massive amounts of game text he's written it would be a breeze.)

Just clarifying because some folks talking about the "book" may in fact be talking about two different texts. I know some are indeed talking about the Vallese novel.


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GM_Beernorg wrote:

I am now inspired to build a life sized Nordom model out of cardboard boxes and what have you, and put it by my front door with a sign that reads:

Nordom 52% welcomes you to casa de Harris.

Yay! {crossbows click approvingly}

Scarab Sages

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Two words: Tony Jay.

"My voice can forge planes with its power!!!"


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The Transcendent One wrote:
"I CAN FORGE PLANES WITH MY POWER. I CAN UNMAKE *YOU.*"

Fixed that for ya. ;)

He ALWAYS needs to speak in all caps.

Scarab Sages

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Yes, but I wasn't talking about The Transcendent One, I was talking about Tony Jay. :3


Ahh crossbows for hands, useful as all hell for adventuring (thanks for a ranged character!), terrible for, everything else...

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